Commit: 0baa000b85c6107b71ca7a4e1abfc23406b69a9e Author: Jeroen Bakker Date: Mon Jun 29 08:17:56 2020 +0200 Branches: master https://developer.blender.org/rB0baa000b85c6107b71ca7a4e1abfc23406b69a9e
Fix T73892: EEVEE Viewport Render Ignores Render As Wire In the viewport an object can be set to be displayed as wire. When rendering the viewport this setting is ignored and follows the path or doing a final render. This patch will add an exception when rendering a viewport render. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8043 =================================================================== M source/blender/draw/engines/eevee/eevee_materials.c =================================================================== diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 29c8a183ae5..8537ad0e532 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -853,8 +853,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, */ bool use_volume_material = (matcache[0].shading_gpumat && GPU_material_has_volume_output(matcache[0].shading_gpumat)); - - if ((ob->dt >= OB_SOLID) || DRW_state_is_image_render()) { + if ((ob->dt >= OB_SOLID) || DRW_state_is_scene_render()) { if (use_sculpt_pbvh) { struct DRWShadingGroup **shgrps_array = BLI_array_alloca(shgrps_array, materials_len); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
