Commit: 2ef12c3bd7a9406401a07ba1bdcd5e50d303da00 Author: Sriharsha Kotcharlakot Date: Mon Jun 29 19:47:46 2020 +0530 Branches: soc-2020-fluid-tools https://developer.blender.org/rB2ef12c3bd7a9406401a07ba1bdcd5e50d303da00
Fluid: Initialised uniform booleans in workbench volume fragment shader =================================================================== M source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl =================================================================== diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl index 5ff2b08d7f2..b539b80f833 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl @@ -24,9 +24,9 @@ uniform vec3 activeColor; uniform float slicePosition; uniform int sliceAxis; /* -1 is no slice, 0 is X, 1 is Y, 2 is Z. */ -uniform bool showPhi; -uniform bool showFlags; -uniform bool showGridlines; +uniform bool showPhi = false; +uniform bool showFlags = false; +uniform bool showGridlines = false; #ifdef VOLUME_SLICE in vec3 localPos; _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
