Commit: e3e5ae5da8f3d736b50ab1f3156624998037ceae
Author: Ankit Meel
Date: Tue Jun 30 02:36:45 2020 +0530
Branches: soc-2020-io-performance
https://developer.blender.org/rBe3e5ae5da8f3d736b50ab1f3156624998037ceae
Fix build issues: namespace BKE > bke
{b51d6e8012e5}
===================================================================
M source/blender/io/wavefront_obj/intern/wavefront_obj_exporter_mtl.cc
M source/blender/io/wavefront_obj/intern/wavefront_obj_exporter_mtl.hh
===================================================================
diff --git
a/source/blender/io/wavefront_obj/intern/wavefront_obj_exporter_mtl.cc
b/source/blender/io/wavefront_obj/intern/wavefront_obj_exporter_mtl.cc
index 997b7a1bc83..7aec770b2c3 100644
--- a/source/blender/io/wavefront_obj/intern/wavefront_obj_exporter_mtl.cc
+++ b/source/blender/io/wavefront_obj/intern/wavefront_obj_exporter_mtl.cc
@@ -33,7 +33,7 @@
#include "wavefront_obj_exporter_mtl.hh"
-using namespace BKE;
+using namespace blender::bke;
namespace blender {
namespace io {
namespace obj {
diff --git
a/source/blender/io/wavefront_obj/intern/wavefront_obj_exporter_mtl.hh
b/source/blender/io/wavefront_obj/intern/wavefront_obj_exporter_mtl.hh
index c1f66ec8291..4aad44fdd49 100644
--- a/source/blender/io/wavefront_obj/intern/wavefront_obj_exporter_mtl.hh
+++ b/source/blender/io/wavefront_obj/intern/wavefront_obj_exporter_mtl.hh
@@ -73,15 +73,15 @@ class MTLWriter {
/**
* Collect all the source sockets linked to the destination socket in a
destination node.
*/
- void linked_sockets_to_dest_id(Vector<const BKE::OutputSocketRef *>
*r_linked_sockets,
+ void linked_sockets_to_dest_id(Vector<const bke::OutputSocketRef *>
*r_linked_sockets,
const bNode *dest_node,
- BKE::NodeTreeRef &node_tree,
+ bke::NodeTreeRef &node_tree,
const char *dest_socket_id);
/**
* From a list of sockets, get the parent node which is of the given node
type.
*/
- const bNode *linked_node_of_type(const Vector<const BKE::OutputSocketRef *>
&sockets_list,
+ const bNode *linked_node_of_type(const Vector<const bke::OutputSocketRef *>
&sockets_list,
uint sh_node_type);
/**
* From a texture image shader node, get the image's filepath.
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