Commit: 9d80e6a6bb37426a0644beb12192a5d19fed93d7
Author: Clément Foucault
Date:   Tue Jun 30 18:21:35 2020 +0200
Branches: master
https://developer.blender.org/rB9d80e6a6bb37426a0644beb12192a5d19fed93d7

Fix T76480 UI: Proportional Editing Color too Shallow on 2.9a

This changes the drawing by drawing 2 circles with different intensity to
avoid any readability issues. This removes the need for Logic OP which is
implementation dependent.

===================================================================

M       source/blender/editors/transform/transform_constraints.c

===================================================================

diff --git a/source/blender/editors/transform/transform_constraints.c 
b/source/blender/editors/transform/transform_constraints.c
index 541af891068..66b90eb159f 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -878,12 +878,21 @@ void drawPropCircle(const struct bContext *C, TransInfo 
*t)
 
     uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 
3, GPU_FETCH_FLOAT);
 
-    immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
-    immUniformThemeColor(TH_GRID);
+    immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR);
 
-    GPU_logic_op_invert_set(true);
+    float viewport[4];
+    GPU_viewport_size_get_f(viewport);
+    GPU_blend(true);
+
+    immUniform2fv("viewportSize", &viewport[2]);
+    immUniform1f("lineWidth", 3.0f * U.pixelsize);
+
+    immUniformThemeColorShadeAlpha(TH_GRID, -20, 255);
+    imm_drawcircball(t->center_global, t->prop_size, imat, pos);
+
+    immUniform1f("lineWidth", 1.0f * U.pixelsize);
+    immUniformThemeColorShadeAlpha(TH_GRID, 20, 255);
     imm_drawcircball(t->center_global, t->prop_size, imat, pos);
-    GPU_logic_op_invert_set(false);
 
     immUnbindProgram();

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