Commit: 8e168730866a93c24f27c8147e5b3b5daad0867f
Author: Clément Foucault
Date: Wed Jul 15 14:39:29 2020 +0200
Branches: master
https://developer.blender.org/rB8e168730866a93c24f27c8147e5b3b5daad0867f
DRW: Shader: Add DRW_shader_create(_fullscreen)_with_shaderlib
Some convenience function for using DRWShaderLibrary.
===================================================================
M source/blender/draw/intern/DRW_render.h
M source/blender/draw/intern/draw_manager_shader.c
===================================================================
diff --git a/source/blender/draw/intern/DRW_render.h
b/source/blender/draw/intern/DRW_render.h
index 1ab5ec18f65..c992be333e5 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -204,6 +204,11 @@ struct GPUShader *DRW_shader_create(const char *vert,
const char *defines);
struct GPUShader *DRW_shader_create_with_lib(
const char *vert, const char *geom, const char *frag, const char *lib,
const char *defines);
+struct GPUShader *DRW_shader_create_with_shaderlib(const char *vert,
+ const char *geom,
+ const char *frag,
+ const DRWShaderLibrary *lib,
+ const char *defines);
struct GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
const char *geom,
const char
*defines,
@@ -211,6 +216,9 @@ struct GPUShader
*DRW_shader_create_with_transform_feedback(const char *vert,
const char
**varying_names,
const int
varying_count);
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char
*defines);
+struct GPUShader *DRW_shader_create_fullscreen_with_shaderlib(const char *frag,
+ const
DRWShaderLibrary *lib,
+ const char
*defines);
struct GPUMaterial *DRW_shader_find_from_world(struct World *wo,
const void *engine_type,
const int options,
diff --git a/source/blender/draw/intern/draw_manager_shader.c
b/source/blender/draw/intern/draw_manager_shader.c
index 592b030c45e..0c12b4fce86 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -328,6 +328,26 @@ GPUShader *DRW_shader_create_with_lib(
return sh;
}
+GPUShader *DRW_shader_create_with_shaderlib(const char *vert,
+ const char *geom,
+ const char *frag,
+ const DRWShaderLibrary *lib,
+ const char *defines)
+{
+ GPUShader *sh;
+ char *vert_with_lib = DRW_shader_library_create_shader_string(lib, vert);
+ char *frag_with_lib = DRW_shader_library_create_shader_string(lib, frag);
+ char *geom_with_lib = (geom) ? DRW_shader_library_create_shader_string(lib,
geom) : NULL;
+
+ sh = GPU_shader_create(vert_with_lib, frag_with_lib, geom_with_lib, NULL,
defines, __func__);
+
+ MEM_SAFE_FREE(vert_with_lib);
+ MEM_SAFE_FREE(frag_with_lib);
+ MEM_SAFE_FREE(geom_with_lib);
+
+ return sh;
+}
+
GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
const char *geom,
const char *defines,
@@ -352,6 +372,22 @@ GPUShader *DRW_shader_create_fullscreen(const char *frag,
const char *defines)
datatoc_common_fullscreen_vert_glsl, frag, NULL, NULL, defines,
__func__);
}
+GPUShader *DRW_shader_create_fullscreen_with_shaderlib(const char *frag,
+ const DRWShaderLibrary
*lib,
+ const char *defines)
+{
+
+ GPUShader *sh;
+ char *vert = datatoc_common_fullscreen_vert_glsl;
+ char *frag_with_lib = DRW_shader_library_create_shader_string(lib, frag);
+
+ sh = GPU_shader_create(vert, frag_with_lib, NULL, NULL, defines, __func__);
+
+ MEM_SAFE_FREE(frag_with_lib);
+
+ return sh;
+}
+
GPUMaterial *DRW_shader_find_from_world(World *wo,
const void *engine_type,
const int options,
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs