Commit: 7999db2a7dfe48ef18e2fd09a199cec83722ca2c Author: Sriharsha Kotcharlakot Date: Thu Jul 16 15:01:29 2020 +0530 Branches: soc-2020-fluid-tools https://developer.blender.org/rB7999db2a7dfe48ef18e2fd09a199cec83722ca2c
Fluid: Modified gridline cell corners to avoid overdraw =================================================================== M source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl =================================================================== diff --git a/source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl b/source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl index ae4d684d5b3..9af3a1e667d 100644 --- a/source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl +++ b/source/blender/draw/engines/overlay/shaders/volume_gridlines_vert.glsl @@ -23,10 +23,10 @@ uniform vec4 rangeColor; flat out vec4 finalColor; -const vec3 corners[4] = vec3[4](vec3(-0.5, 0.5, 0.0), - vec3(0.5, 0.5, 0.0), - vec3(0.5, -0.5, 0.0), - vec3(-0.5, -0.5, 0.0)); +const vec3 corners[4] = vec3[4](vec3(-0.45, 0.45, 0.0), + vec3(0.45, 0.45, 0.0), + vec3(0.45, -0.45, 0.0), + vec3(-0.45, -0.45, 0.0)); const int indices[8] = int[8](0, 1, 1, 2, 2, 3, 3, 0); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
