Commit: 701a9d39175e0d3e5e2f776821f1251b8a7a5f78
Author: Bastien Montagne
Date:   Tue Aug 4 13:26:21 2020 +0200
Branches: blender-v2.90-release
https://developer.blender.org/rB701a9d39175e0d3e5e2f776821f1251b8a7a5f78

Cleanup: typos & co in UI messages (and some other places).

===================================================================

M       intern/cycles/util/util_math_fast.h
M       intern/itasc/Scene.cpp
M       release/scripts/modules/bl_i18n_utils/utils_spell_check.py
M       source/blender/blenkernel/BKE_particle.h
M       source/blender/blenkernel/intern/brush.c
M       source/blender/blenkernel/intern/dynamicpaint.c
M       source/blender/blenlib/intern/math_geom.c
M       source/blender/draw/engines/gpencil/shaders/gpencil_common_lib.glsl
M       source/blender/draw/intern/draw_cache_impl_gpencil.c
M       source/blender/editors/gpencil/gpencil_paint.c
M       source/blender/editors/gpencil/gpencil_primitive.c
M       source/blender/editors/sculpt_paint/sculpt.c
M       source/blender/editors/sculpt_paint/sculpt_filter_color.c
M       source/blender/editors/space_sequencer/sequencer_edit.c
M       source/blender/editors/uvedit/uvedit_ops.c
M       source/blender/gpencil_modifiers/intern/MOD_gpencilsmooth.c
M       source/blender/makesdna/DNA_brush_types.h
M       source/blender/makesrna/intern/rna_brush.c
M       source/blender/makesrna/intern/rna_fluid.c
M       source/blender/makesrna/intern/rna_sequencer.c
M       source/blender/makesrna/intern/rna_shader_fx.c

===================================================================

diff --git a/intern/cycles/util/util_math_fast.h 
b/intern/cycles/util/util_math_fast.h
index e979bd9e0c0..4f92d2f10d3 100644
--- a/intern/cycles/util/util_math_fast.h
+++ b/intern/cycles/util/util_math_fast.h
@@ -87,7 +87,7 @@ ccl_device_inline int fast_rint(float x)
   /* Single roundps instruction on SSE4.1+ (for gcc/clang at least). */
   return float_to_int(rintf(x));
 #else
-  /* emulate rounding by adding/substracting 0.5. */
+  /* emulate rounding by adding/subtracting 0.5. */
   return float_to_int(x + copysignf(0.5f, x));
 #endif
 }
diff --git a/intern/itasc/Scene.cpp b/intern/itasc/Scene.cpp
index 5438a005d7c..0d2486ceac7 100644
--- a/intern/itasc/Scene.cpp
+++ b/intern/itasc/Scene.cpp
@@ -16,532 +16,623 @@
 namespace iTaSC {
 
 class SceneLock : public ControlledObject::JointLockCallback {
-private:
-       Scene* m_scene;
-       Range  m_qrange;
-
-public:
-       SceneLock(Scene* scene) :
-         m_scene(scene), m_qrange(0,0) {}
-       virtual ~SceneLock() {}
-
-       void setRange(Range& range)
-       {
-               m_qrange = range;
-       }
-       // lock a joint, no need to update output
-       virtual void lockJoint(unsigned int q_nr, unsigned int ndof)
-       {
-               q_nr += m_qrange.start;
-               project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero();
-       }
-       // lock a joint and update output in view of reiteration
-       virtual void lockJoint(unsigned int q_nr, unsigned int ndof, double* 
qdot)
-       {
-               q_nr += m_qrange.start;
-               project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero();
-               // update the output vector so that the movement of this joint 
will be
-               // taken into account and we can put the joint back in its 
initial position
-               // which means that the jacobian doesn't need to be changed
-               for (unsigned int i=0 ;i<ndof ; ++i, ++q_nr) {
-                       m_scene->m_ydot -= m_scene->m_A.col(q_nr)*qdot[i];
-               }
-       }
+ private:
+  Scene *m_scene;
+  Range m_qrange;
+
+ public:
+  SceneLock(Scene *scene) : m_scene(scene), m_qrange(0, 0)
+  {
+  }
+  virtual ~SceneLock()
+  {
+  }
+
+  void setRange(Range &range)
+  {
+    m_qrange = range;
+  }
+  // lock a joint, no need to update output
+  virtual void lockJoint(unsigned int q_nr, unsigned int ndof)
+  {
+    q_nr += m_qrange.start;
+    project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero();
+  }
+  // lock a joint and update output in view of reiteration
+  virtual void lockJoint(unsigned int q_nr, unsigned int ndof, double *qdot)
+  {
+    q_nr += m_qrange.start;
+    project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero();
+    // update the output vector so that the movement of this joint will be
+    // taken into account and we can put the joint back in its initial position
+    // which means that the jacobian doesn't need to be changed
+    for (unsigned int i = 0; i < ndof; ++i, ++q_nr) {
+      m_scene->m_ydot -= m_scene->m_A.col(q_nr) * qdot[i];
+    }
+  }
 };
 
-Scene::Scene():
-       m_A(), m_B(), m_Atemp(), m_Wq(), m_Jf(), m_Jq(), m_Ju(), m_Cf(), 
m_Cq(), m_Jf_inv(),
-       m_Vf(),m_Uf(), m_Wy(), m_ydot(), m_qdot(), m_xdot(), m_Sf(),m_tempf(),
-       m_ncTotal(0),m_nqTotal(0),m_nuTotal(0),m_nsets(0),
-       m_solver(NULL),m_cache(NULL) 
+Scene::Scene()
+    : m_A(),
+      m_B(),
+      m_Atemp(),
+      m_Wq(),
+      m_Jf(),
+      m_Jq(),
+      m_Ju(),
+      m_Cf(),
+      m_Cq(),
+      m_Jf_inv(),
+      m_Vf(),
+      m_Uf(),
+      m_Wy(),
+      m_ydot(),
+      m_qdot(),
+      m_xdot(),
+      m_Sf(),
+      m_tempf(),
+      m_ncTotal(0),
+      m_nqTotal(0),
+      m_nuTotal(0),
+      m_nsets(0),
+      m_solver(NULL),
+      m_cache(NULL)
 {
-       m_minstep = 0.01;
-       m_maxstep = 0.06;
+  m_minstep = 0.01;
+  m_maxstep = 0.06;
 }
 
-Scene::~Scene() 
+Scene::~Scene()
 {
-       ConstraintMap::iterator constraint_it;
-       while ((constraint_it = constraints.begin()) != constraints.end()) {
-               delete constraint_it->second;
-               constraints.erase(constraint_it);
-       }
-       ObjectMap::iterator object_it;
-       while ((object_it = objects.begin()) != objects.end()) {
-               delete object_it->second;
-               objects.erase(object_it);
-       }
+  ConstraintMap::iterator constraint_it;
+  while ((constraint_it = constraints.begin()) != constraints.end()) {
+    delete constraint_it->second;
+    constraints.erase(constraint_it);
+  }
+  ObjectMap::iterator object_it;
+  while ((object_it = objects.begin()) != objects.end()) {
+    delete object_it->second;
+    objects.erase(object_it);
+  }
 }
 
 bool Scene::setParam(SceneParam paramId, double value)
 {
-       switch (paramId) {
-       case MIN_TIMESTEP:
-               m_minstep = value;
-               break;
-       case MAX_TIMESTEP:              
-               m_maxstep = value;
-               break;
-       default:
-               return false;
-       }
-       return true;
+  switch (paramId) {
+    case MIN_TIMESTEP:
+      m_minstep = value;
+      break;
+    case MAX_TIMESTEP:
+      m_maxstep = value;
+      break;
+    default:
+      return false;
+  }
+  return true;
 }
 
-bool Scene::addObject(const std::string& name, Object* object, 
UncontrolledObject* base, const std::string& baseFrame)
+bool Scene::addObject(const std::string &name,
+                      Object *object,
+                      UncontrolledObject *base,
+                      const std::string &baseFrame)
 {
-       // finalize the object before adding
-       if (!object->finalize())
-               return false;
-    //Check if Object is controlled or uncontrolled.
-    if(object->getType()==Object::Controlled){
-               int baseFrameIndex = base->addEndEffector(baseFrame);
-               if (baseFrameIndex < 0)
-                       return false;
-               std::pair<ObjectMap::iterator, bool> result;
-               if (base->getNrOfCoordinates() == 0) {
-                       // base is fixed object, no coordinate range
-                       result = objects.insert(ObjectMap::value_type(
-                                       name, new 
Object_struct(object,base,baseFrameIndex,
-                                               
Range(m_nqTotal,object->getNrOfCoordinates()),
-                                               
Range(m_ncTotal,((ControlledObject*)object)->getNrOfConstraints()),
-                                               Range(0,0))));
-               } else {
-                       // base is a moving object, must be in list already
-                   ObjectMap::iterator base_it;
-                       for (base_it=objects.begin(); base_it != objects.end(); 
base_it++) {
-                               if (base_it->second->object == base)
-                                       break;
-                       }
-                       if (base_it == objects.end())
-                               return false;
-                       result = objects.insert(ObjectMap::value_type(
-                                       name, new 
Object_struct(object,base,baseFrameIndex,
-                                               
Range(m_nqTotal,object->getNrOfCoordinates()),
-                                               
Range(m_ncTotal,((ControlledObject*)object)->getNrOfConstraints()),
-                                               
base_it->second->coordinaterange)));
-               }
-               if (!result.second) {
-                       return false;
-               }
-        m_nqTotal+=object->getNrOfCoordinates();
-        m_ncTotal+=((ControlledObject*)object)->getNrOfConstraints();
-        return true;
+  // finalize the object before adding
+  if (!object->finalize())
+    return false;
+  // Check if Object is controlled or uncontrolled.
+  if (object->getType() == Object::Controlled) {
+    int baseFrameIndex = base->addEndEffector(baseFrame);
+    if (baseFrameIndex < 0)
+      return false;
+    std::pair<ObjectMap::iterator, bool> result;
+    if (base->getNrOfCoordinates() == 0) {
+      // base is fixed object, no coordinate range
+      result = objects.insert(ObjectMap::value_type(
+          name,
+          new Object_struct(object,
+                            base,
+                            baseFrameIndex,
+                            Range(m_nqTotal, object->getNrOfCoordinates()),
+                            Range(m_ncTotal, ((ControlledObject 
*)object)->getNrOfConstraints()),
+                            Range(0, 0))));
+    }
+    else {
+      // base is a moving object, must be in list already
+      ObjectMap::iterator base_it;
+      for (base_it = objects.begin(); base_it != objects.end(); base_it++) {
+        if (base_it->second->object == base)
+          break;
+      }
+      if (base_it == objects.end())
+        return false;
+      result = objects.insert(ObjectMap::value_type(
+          name,
+          new Object_struct(object,
+                            base,
+                            baseFrameIndex,
+                            Range(m_nqTotal, object->getNrOfCoordinates()),
+                            Range(m_ncTotal, ((ControlledObject 
*)object)->getNrOfConstraints()),
+                            base_it->second->coordinaterange)));
     }
-    if(object->getType()==Object::UnControlled){
-               if ((WorldObject*)base != &Object::world)
-                       return false;
-               std::pair<ObjectMap::iterator,bool> result = 
objects.insert(ObjectMap::value_type(
-                       name,new Object_struct(object,base,0,
-                                               Range(0,0),
-                                               Range(0,0),
-                                               
Range(m_nuTotal,object->getNrOfCoordinates()))));
-        if(!result.second)
-            return false;
-        m_nuTotal+=object->getNrOfCoordinates();
-        return true;
+    if (!result.second) {
+      return false;
     }
-    return false;
+    m_nqTotal += object->getNrOfCoordinates();
+    m_ncTotal += ((ControlledObject *)object)->getNrOfConstraints();
+    return true;
+  }
+  if (object->getType() == Object::UnControlled) {
+    if ((WorldObject *)base != &Object::world)
+      return false;
+    std::pair<ObjectMap::iterator, bool> result = objects.insert(
+        ObjectMap::value_type(name,
+                              new Object_struct(object,
+                                                base,
+                                                0,
+                                                Range(0, 0),
+                                                Range(0, 0),
+                                                Range(m_nuTotal, 
object->getNrOfCoordinates()))));
+    if (!result.second)
+      return false;
+    m_nuTotal += object->getNrOfCoordinates();
+    return true;
+  }
+  return false;
 }
 
-bool Scene::addConstraintSet(const std::string& name,ConstraintSet* task,const 
std::string& object1,const std::string& object2, const std::string& ee1, const 
std::string& ee2)
+bool Scene::addConstraintSet(const std::string &name,
+                             ConstraintSet *task,
+                             const std::string &object1,
+                             const std::string &object2,
+                             const std::string &ee1,
+                             const std::string &ee2)
 {
-       //Check if objects exist:
-       ObjectMap::iterator object1_it = objects.find(object1);
-       ObjectMap::iterator object2_it = 

@@ Diff output truncated at 10240 characters. @@

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