Commit: c323f3e90a4a0d15e7d9e844e0473ed62a25862f Author: Deep Majumder Date: Wed Aug 5 15:34:12 2020 -0300 Branches: blender-v2.90-release https://developer.blender.org/rBc323f3e90a4a0d15e7d9e844e0473ed62a25862f
Fix T77548: Crash when using Add Object Tool with Normal Orientation and zero objects in scene The crash is caused by the fact that a NULL Object pointer is passed to calculate the transform orientation, which has been set to normal. A check has been include to detect the same. Differential Revision: https://developer.blender.org/D7951 =================================================================== M source/blender/editors/transform/transform_orientations.c =================================================================== diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c index 493b52495db..e805743e6bb 100644 --- a/source/blender/editors/transform/transform_orientations.c +++ b/source/blender/editors/transform/transform_orientations.c @@ -467,14 +467,14 @@ short ED_transform_calc_orientation_from_type_ex(const bContext *C, return V3D_ORIENT_GLOBAL; } case V3D_ORIENT_GIMBAL: { - if (gimbal_axis(ob, r_mat)) { + if (ob && gimbal_axis(ob, r_mat)) { return V3D_ORIENT_GIMBAL; } /* if not gimbal, fall through to normal */ ATTR_FALLTHROUGH; } case V3D_ORIENT_NORMAL: { - if (obedit || ob->mode & OB_MODE_POSE) { + if (obedit || (ob && ob->mode & OB_MODE_POSE)) { ED_getTransformOrientationMatrix(C, r_mat, pivot_point); return V3D_ORIENT_NORMAL; } _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
