Commit: f15d33d585d0c98f29aff3dee1e77c79e84c24c0
Author: Jeroen Bakker
Date: Mon Aug 10 09:28:18 2020 +0200
Branches: blender-v2.90-release
https://developer.blender.org/rBf15d33d585d0c98f29aff3dee1e77c79e84c24c0
Fix T79619: Sequencer window not updating whilst playing animation
Reverted Playhead optimizations for VSE. Needs more investigation to
detect which settings in the VSE would require a redraw of the area.
===================================================================
M source/blender/editors/screen/screen_ops.c
===================================================================
diff --git a/source/blender/editors/screen/screen_ops.c
b/source/blender/editors/screen/screen_ops.c
index fde1498bc5e..f882a786b65 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -4414,7 +4414,7 @@ static void screen_animation_region_tag_redraw(ScrArea
*area,
* We do need to redraw when this area is in full screen as no other areas
* will be tagged for redrawing. */
if ((region->regiontype == RGN_TYPE_WINDOW) &&
- (ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION, SPACE_SEQ))
&& !area->full) {
+ (ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION)) &&
!area->full) {
return;
}
ED_region_tag_redraw(region);
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs