Commit: c15352dd67f551f559c40d7d5e0402dc6ec2e913
Author: Clément Foucault
Date: Wed Aug 5 19:27:44 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rBc15352dd67f551f559c40d7d5e0402dc6ec2e913
Fix T79509 Workbench: Object color mode broken if more than 4096 objects
This was due to the new DRWShadingGroup not being saved and reused for
the next objects.
===================================================================
M source/blender/draw/engines/workbench/workbench_materials.c
===================================================================
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c
b/source/blender/draw/engines/workbench/workbench_materials.c
index 00638aa9f61..9d54d4c7e75 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -228,15 +228,15 @@ DRWShadingGroup
*workbench_material_setup_ex(WORKBENCH_PrivateData *wpd,
workbench_material_ubo_data(wpd, ob, NULL,
&wpd->material_ubo_data_curr[mat_id], color_type);
const bool transp = wpd->shading.xray_alpha < 1.0f || ob->color[3] <
1.0f;
- DRWShadingGroup *grp = wpd->prepass[transp][infront][hair].common_shgrp;
+ DRWShadingGroup **grp =
&wpd->prepass[transp][infront][hair].common_shgrp;
if (resource_changed) {
- grp = DRW_shgroup_create_sub(grp);
- DRW_shgroup_uniform_block(grp, "material_block",
wpd->material_ubo_curr);
+ *grp = DRW_shgroup_create_sub(*grp);
+ DRW_shgroup_uniform_block(*grp, "material_block",
wpd->material_ubo_curr);
}
if (r_transp && transp) {
*r_transp = true;
}
- return grp;
+ return *grp;
}
}
}
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