Commit: 010911d7226894455023f0f1051a0d5fd2b8bb56
Author: Pablo Dobarro
Date:   Tue Aug 11 02:12:08 2020 +0200
Branches: master
https://developer.blender.org/rB010911d7226894455023f0f1051a0d5fd2b8bb56

Clenaup: Rename random_access_init to random_access_ensure

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8529

===================================================================

M       source/blender/editors/sculpt_paint/sculpt.c
M       source/blender/editors/sculpt_paint/sculpt_automasking.c
M       source/blender/editors/sculpt_paint/sculpt_boundary.c
M       source/blender/editors/sculpt_paint/sculpt_cloth.c
M       source/blender/editors/sculpt_paint/sculpt_detail.c
M       source/blender/editors/sculpt_paint/sculpt_filter_mask.c
M       source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
M       source/blender/editors/sculpt_paint/sculpt_intern.h
M       source/blender/editors/sculpt_paint/sculpt_mask_expand.c
M       source/blender/editors/sculpt_paint/sculpt_pose.c
M       source/blender/editors/sculpt_paint/sculpt_smooth.c
M       source/blender/editors/sculpt_paint/sculpt_transform.c

===================================================================

diff --git a/source/blender/editors/sculpt_paint/sculpt.c 
b/source/blender/editors/sculpt_paint/sculpt.c
index 3421bb2cce5..3cb4a4d858e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -109,7 +109,7 @@
  * For multi-resolution, the same vertex in multiple grids is counted multiple 
times, with
  * different index for each grid. */
 
-void SCULPT_vertex_random_access_init(SculptSession *ss)
+void SCULPT_vertex_random_access_ensure(SculptSession *ss)
 {
   if (BKE_pbvh_type(ss->pbvh) == PBVH_BMESH) {
     BM_mesh_elem_index_ensure(ss->bm, BM_VERT);
@@ -1000,7 +1000,7 @@ bool SCULPT_is_vertex_inside_brush_radius_symm(const 
float vertex[3],
 void SCULPT_floodfill_init(SculptSession *ss, SculptFloodFill *flood)
 {
   int vertex_count = SCULPT_vertex_count_get(ss);
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   flood->queue = BLI_gsqueue_new(sizeof(int));
   flood->visited_vertices = BLI_BITMAP_NEW(vertex_count, "visited vertices");
@@ -7696,7 +7696,7 @@ static int sculpt_set_persistent_base_exec(bContext *C, 
wmOperator *UNUSED(op))
   SculptSession *ss = ob->sculpt;
 
   if (ss) {
-    SCULPT_vertex_random_access_init(ss);
+    SCULPT_vertex_random_access_ensure(ss);
     BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
 
     MEM_SAFE_FREE(ss->persistent_base);
@@ -8926,7 +8926,7 @@ static int sculpt_mask_by_color_invoke(bContext *C, 
wmOperator *op, const wmEven
     return OPERATOR_CANCELLED;
   }
 
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   /* Tools that are not brushes do not have the brush gizmo to update the 
vertex as the mouse move,
    * so it needs to be updated here. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_automasking.c 
b/source/blender/editors/sculpt_paint/sculpt_automasking.c
index c475259623a..eef090f484e 100644
--- a/source/blender/editors/sculpt_paint/sculpt_automasking.c
+++ b/source/blender/editors/sculpt_paint/sculpt_automasking.c
@@ -338,23 +338,23 @@ void SCULPT_automasking_init(Sculpt *sd, Object *ob)
   }
 
   if (SCULPT_is_automasking_mode_enabled(sd, brush, 
BRUSH_AUTOMASKING_TOPOLOGY)) {
-    SCULPT_vertex_random_access_init(ss);
+    SCULPT_vertex_random_access_ensure(ss);
     SCULPT_topology_automasking_init(sd, ob, ss->cache->automask_factor);
   }
   if (SCULPT_is_automasking_mode_enabled(sd, brush, 
BRUSH_AUTOMASKING_FACE_SETS)) {
-    SCULPT_vertex_random_access_init(ss);
+    SCULPT_vertex_random_access_ensure(ss);
     sculpt_face_sets_automasking_init(sd, ob, ss->cache->automask_factor);
   }
 
   if (SCULPT_is_automasking_mode_enabled(sd, brush, 
BRUSH_AUTOMASKING_BOUNDARY_EDGES)) {
-    SCULPT_vertex_random_access_init(ss);
+    SCULPT_vertex_random_access_ensure(ss);
     SCULPT_boundary_automasking_init(ob,
                                      AUTOMASK_INIT_BOUNDARY_EDGES,
                                      
brush->automasking_boundary_edges_propagation_steps,
                                      ss->cache->automask_factor);
   }
   if (SCULPT_is_automasking_mode_enabled(sd, brush, 
BRUSH_AUTOMASKING_BOUNDARY_FACE_SETS)) {
-    SCULPT_vertex_random_access_init(ss);
+    SCULPT_vertex_random_access_ensure(ss);
     SCULPT_boundary_automasking_init(ob,
                                      AUTOMASK_INIT_BOUNDARY_FACE_SETS,
                                      
brush->automasking_boundary_edges_propagation_steps,
diff --git a/source/blender/editors/sculpt_paint/sculpt_boundary.c 
b/source/blender/editors/sculpt_paint/sculpt_boundary.c
index a368214cb0b..c86e922a347 100644
--- a/source/blender/editors/sculpt_paint/sculpt_boundary.c
+++ b/source/blender/editors/sculpt_paint/sculpt_boundary.c
@@ -428,7 +428,7 @@ SculptBoundary *SCULPT_boundary_data_init(Object *object,
 {
   SculptSession *ss = object->sculpt;
 
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
   SCULPT_boundary_info_ensure(object);
 
   const int boundary_initial_vertex = 
sculpt_boundary_get_closest_boundary_vertex(
diff --git a/source/blender/editors/sculpt_paint/sculpt_cloth.c 
b/source/blender/editors/sculpt_paint/sculpt_cloth.c
index 9ca1453ec61..2637cb45906 100644
--- a/source/blender/editors/sculpt_paint/sculpt_cloth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_cloth.c
@@ -1137,7 +1137,7 @@ static int sculpt_cloth_filter_modal(bContext *C, 
wmOperator *op, const wmEvent
   float len = event->prevclickx - event->mval[0];
   filter_strength = filter_strength * -len * 0.001f * UI_DPI_FAC;
 
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
 
@@ -1185,7 +1185,7 @@ static int sculpt_cloth_filter_invoke(bContext *C, 
wmOperator *op, const wmEvent
   mouse[1] = event->mval[1];
   SCULPT_cursor_geometry_info_update(C, &sgi, mouse, false);
 
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   /* Needs mask data to be available as it is used when solving the 
constraints. */
   BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
diff --git a/source/blender/editors/sculpt_paint/sculpt_detail.c 
b/source/blender/editors/sculpt_paint/sculpt_detail.c
index e08f477c981..69c92f2baeb 100644
--- a/source/blender/editors/sculpt_paint/sculpt_detail.c
+++ b/source/blender/editors/sculpt_paint/sculpt_detail.c
@@ -176,7 +176,7 @@ static void sample_detail_voxel(bContext *C, ViewContext 
*vc, int mx, int my)
 
   SculptSession *ss = ob->sculpt;
   SculptCursorGeometryInfo sgi;
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   /* Update the active vertex. */
   const float mouse[2] = {mx, my};
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c 
b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
index 37ffaed6ec7..e764df78c88 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mask.c
@@ -204,7 +204,7 @@ static int sculpt_mask_filter_exec(bContext *C, wmOperator 
*op)
 
   BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
 
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   if (!ob->sculpt->pmap) {
     return OPERATOR_CANCELLED;
@@ -434,7 +434,7 @@ static int sculpt_dirty_mask_exec(bContext *C, wmOperator 
*op)
 
   BKE_sculpt_update_object_for_edit(depsgraph, ob, true, true, false);
 
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   if (!ob->sculpt->pmap) {
     return OPERATOR_CANCELLED;
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c 
b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index ed9f1c22ec5..9f6500f1421 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -500,7 +500,7 @@ static int sculpt_mesh_filter_modal(bContext *C, wmOperator 
*op, const wmEvent *
   float len = event->prevclickx - event->mval[0];
   filter_strength = filter_strength * -len * 0.001f * UI_DPI_FAC;
 
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   bool needs_pmap = sculpt_mesh_filter_needs_pmap(filter_type, use_face_sets);
   BKE_sculpt_update_object_for_edit(depsgraph, ob, needs_pmap, false, false);
@@ -566,7 +566,7 @@ static int sculpt_mesh_filter_invoke(bContext *C, 
wmOperator *op, const wmEvent
 
   const bool use_face_sets = RNA_boolean_get(op->ptr, "use_face_sets");
 
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   const bool needs_topology_info = sculpt_mesh_filter_needs_pmap(filter_type, 
use_face_sets);
   BKE_sculpt_update_object_for_edit(depsgraph, ob, needs_topology_info, false, 
false);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h 
b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 79b1a5bde7b..caa858a5372 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -89,7 +89,7 @@ float SCULPT_raycast_init(struct ViewContext *vc,
                           bool original);
 
 /* Sculpt PBVH abstraction API */
-void SCULPT_vertex_random_access_init(struct SculptSession *ss);
+void SCULPT_vertex_random_access_ensure(struct SculptSession *ss);
 
 int SCULPT_vertex_count_get(struct SculptSession *ss);
 const float *SCULPT_vertex_co_get(struct SculptSession *ss, int index);
diff --git a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c 
b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
index aaa61ee9ed3..0ae9baf7e2e 100644
--- a/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
+++ b/source/blender/editors/sculpt_paint/sculpt_mask_expand.c
@@ -357,7 +357,7 @@ static int sculpt_mask_expand_invoke(bContext *C, 
wmOperator *op, const wmEvent
   mouse[0] = event->mval[0];
   mouse[1] = event->mval[1];
 
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   op->customdata = MEM_mallocN(sizeof(float[2]), "initial mouse position");
   copy_v2_v2(op->customdata, mouse);
diff --git a/source/blender/editors/sculpt_paint/sculpt_pose.c 
b/source/blender/editors/sculpt_paint/sculpt_pose.c
index 8a288877d43..4d41d069155 100644
--- a/source/blender/editors/sculpt_paint/sculpt_pose.c
+++ b/source/blender/editors/sculpt_paint/sculpt_pose.c
@@ -549,7 +549,7 @@ void SCULPT_pose_calc_pose_data(Sculpt *sd,
                                 float *r_pose_origin,
                                 float *r_pose_factor)
 {
-  SCULPT_vertex_random_access_init(ss);
+  SCULPT_vertex_random_access_ensure(ss);
 
   /* Calculate the pose rotation point based on the boundaries of the brush 
factor. */
   SculptFloodFill flood;
diff --git a/source/blender/editors/sculpt_paint/sculpt_smooth.c 
b/source/blender/editors/sculpt_paint/sculpt_smooth.c
index 9a64830cc20..fd4006ce2d3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_smooth.c
+++ b/source/blender/editors/sculpt_paint/sculpt_smooth.c
@@ -276,7 +276,7 @@ void SCULPT_smooth(Sculpt *sd,
     return;
   }
 
-  SCU

@@ Diff output truncated at 10240 characters. @@

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