Revision: 27494
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27494
Author:   theeth
Date:     2010-03-14 19:58:14 +0100 (Sun, 14 Mar 2010)

Log Message:
-----------
[#21523] Drag Immediately only working when "Select With" is set to LMB

Partial fix. Check lauch event if left or right mouse.

Also added a bug fix for manipulator (sometimes, type = 0)

Modified Paths:
--------------
    trunk/blender/source/blender/editors/transform/transform.c

Modified: trunk/blender/source/blender/editors/transform/transform.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform.c  2010-03-14 
18:22:04 UTC (rev 27493)
+++ trunk/blender/source/blender/editors/transform/transform.c  2010-03-14 
18:58:14 UTC (rev 27494)
@@ -1046,7 +1046,7 @@
 
                /* confirm transform if launch key is released after mouse move 
*/
                /* XXX Keyrepeat bug in Xorg fucks this up, will test when 
fixed */
-               if (event->type == LEFTMOUSE /*t->launch_event*/ && t->state != 
TRANS_STARTING)
+               if (event->type == t->launch_event && (t->launch_event == 
LEFTMOUSE || t->launch_event == RIGHTMOUSE) && t->state != TRANS_STARTING)
                {
                        t->state = TRANS_CONFIRM;
                }
@@ -1456,6 +1456,22 @@
 
        t->launch_event = event ? event->type : -1;
 
+       if (t->launch_event == EVT_TWEAK_R)
+       {
+               t->launch_event = RIGHTMOUSE;
+       }
+       else if (t->launch_event == EVT_TWEAK_L)
+       {
+               t->launch_event = LEFTMOUSE;
+       }
+       // XXX Remove this when wm_operator_call_internal doesn't use 
window->eventstate (which can have type = 0)
+       // For manipulator only, so assume LEFTMOUSE
+       else if (t->launch_event == 0)
+       {
+               t->launch_event = LEFTMOUSE;
+       }
+
+
        if (!initTransInfo(C, t, op, event))                                    
// internal data, mouse, vectors
        {
                return 0;


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