Commit: 357547b010a5a0ec5434f35571ea93cddf5be4a5
Author: Campbell Barton
Date:   Thu Aug 13 16:21:10 2020 +1000
Branches: master
https://developer.blender.org/rB357547b010a5a0ec5434f35571ea93cddf5be4a5

Cleanup: spelling

===================================================================

M       source/blender/blenkernel/intern/constraint.c
M       source/blender/blenkernel/intern/mball_tessellate.c
M       source/blender/blenkernel/intern/scene.c
M       source/blender/gpu/opengl/gl_context.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/constraint.c 
b/source/blender/blenkernel/intern/constraint.c
index 01ce95d9d70..047f927ae88 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -602,8 +602,7 @@ static void constraint_target_to_mat4(Object *ob,
     pchan = BKE_pose_channel_find_name(ob->pose, substring);
     if (pchan) {
       /* Multiply the PoseSpace accumulation/final matrix for this
-       * PoseChannel by the Armature Object's Matrix to get a worldspace
-       * matrix.
+       * PoseChannel by the Armature Object's Matrix to get a world-space 
matrix.
        */
       bool is_bbone = (pchan->bone) && (pchan->bone->segments > 1) &&
                       (flag & CONSTRAINT_BBONE_SHAPE);
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c 
b/source/blender/blenkernel/intern/mball_tessellate.c
index 92e16be878f..2a7d3f1797d 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -405,7 +405,7 @@ static float densfunc(const MetaElem *ball, float x, float 
y, float z)
 }
 
 /**
- * Computes density at given position form all metaballs which contain this 
point in their box.
+ * Computes density at given position form all meta-balls which contain this 
point in their box.
  * Traverses BVH using a queue.
  */
 static float metaball(PROCESS *process, float x, float y, float z)
@@ -1443,9 +1443,9 @@ void BKE_mball_polygonize(Depsgraph *depsgraph, Scene 
*scene, Object *ob, ListBa
   if (process.totelem > 0) {
     build_bvh_spatial(&process, &process.metaball_bvh, 0, process.totelem, 
&process.allbb);
 
-    /* Don't polygonize metaballs with too high resolution (base mball to 
small)
-     * note: Eps was 0.0001f but this was giving problems for blood animation 
for durian,
-     * using 0.00001f. */
+    /* Don't polygonize meta-balls with too high resolution (base mball to 
small)
+     * note: Eps was 0.0001f but this was giving problems for blood animation 
for
+     * the open movie "Sintel", using 0.00001f. */
     if (ob->scale[0] > 0.00001f * (process.allbb.max[0] - 
process.allbb.min[0]) ||
         ob->scale[1] > 0.00001f * (process.allbb.max[1] - 
process.allbb.min[1]) ||
         ob->scale[2] > 0.00001f * (process.allbb.max[2] - 
process.allbb.min[2])) {
diff --git a/source/blender/blenkernel/intern/scene.c 
b/source/blender/blenkernel/intern/scene.c
index bdda03bab12..7e25e8c96ae 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1002,7 +1002,7 @@ Scene *BKE_scene_set_name(Main *bmain, const char *name)
   return NULL;
 }
 
-/* Used by metaballs, return *all* objects (including duplis)
+/* Used by meta-balls, return *all* objects (including duplis)
  * existing in the scene (including scene's sets). */
 int BKE_scene_base_iter_next(
     Depsgraph *depsgraph, SceneBaseIter *iter, Scene **scene, int val, Base 
**base, Object **ob)
@@ -1073,7 +1073,7 @@ int BKE_scene_base_iter_next(
       else {
         if (iter->phase != F_DUPLI) {
           if (depsgraph && (*base)->object->transflag & OB_DUPLI) {
-            /* collections cannot be duplicated for metaballs yet,
+            /* Collections cannot be duplicated for meta-balls yet,
              * this enters eternal loop because of
              * makeDispListMBall getting called inside of collection_duplilist 
*/
             if ((*base)->object->instance_collection == NULL) {
diff --git a/source/blender/gpu/opengl/gl_context.cc 
b/source/blender/gpu/opengl/gl_context.cc
index 37c84abaa7f..00a10924ff6 100644
--- a/source/blender/gpu/opengl/gl_context.cc
+++ b/source/blender/gpu/opengl/gl_context.cc
@@ -193,7 +193,7 @@ void GLBackend::tex_free(GLuint tex_id)
 /** \name Linked object deletion
  *
  * These objects contain data that are stored per context. We
- * need to do some cleanup if they are used accross context or if context
+ * need to do some cleanup if they are used across context or if context
  * is discarded.
  * \{ */

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