Commit: 608ec79bc324bf4a33ee695ec72850e642653e70
Author: Campbell Barton
Date:   Thu Aug 13 16:01:38 2020 +1000
Branches: master
https://developer.blender.org/rB608ec79bc324bf4a33ee695ec72850e642653e70

Cleanup: clang-format

===================================================================

M       intern/cycles/render/mesh_volume.cpp
M       source/blender/python/mathutils/mathutils_bvhtree.c

===================================================================

diff --git a/intern/cycles/render/mesh_volume.cpp 
b/intern/cycles/render/mesh_volume.cpp
index 70189ea4812..0b57243fec1 100644
--- a/intern/cycles/render/mesh_volume.cpp
+++ b/intern/cycles/render/mesh_volume.cpp
@@ -159,7 +159,7 @@ class VolumeMeshBuilder {
   bool empty_grid() const;
 
 #ifdef WITH_OPENVDB
-  template <typename GridType>
+  template<typename GridType>
   void merge_grid(openvdb::GridBase::ConstPtr grid, bool do_clipping, float 
volume_clipping)
   {
     typename GridType::ConstPtr typed_grid = 
openvdb::gridConstPtrCast<GridType>(grid);
@@ -189,7 +189,9 @@ VolumeMeshBuilder::VolumeMeshBuilder()
 }
 
 #ifdef WITH_OPENVDB
-void VolumeMeshBuilder::add_grid(openvdb::GridBase::ConstPtr grid, bool 
do_clipping, float volume_clipping)
+void VolumeMeshBuilder::add_grid(openvdb::GridBase::ConstPtr grid,
+                                 bool do_clipping,
+                                 float volume_clipping)
 {
   /* set the transform of our grid from the first one */
   if (first_grid) {
@@ -415,22 +417,38 @@ static openvdb::GridBase::ConstPtr 
openvdb_grid_from_device_texture(device_textu
   typename GridType::Ptr sparse = GridType::create(ValueType(0.0f));
   openvdb::tools::copyFromDense(dense, *sparse, ValueType(volume_clipping));
 
-  /* copyFromDense will remove any leaf node that contains constant data and 
replace it with a tile,
-   * however, we need to preserve the leaves in order to generate the mesh, so 
revoxelize the leaves
-   * that were pruned. This should not affect areas that were skipped due to 
the volume_clipping parameter. */
+  /* copyFromDense will remove any leaf node that contains constant data and 
replace it with a
+   * tile, however, we need to preserve the leaves in order to generate the 
mesh, so revoxelize the
+   * leaves that were pruned. This should not affect areas that were skipped 
due to the
+   * volume_clipping parameter. */
   sparse->tree().voxelizeActiveTiles();
 
   /* Compute index to world matrix. */
-  float3 voxel_size = make_float3(1.0f / image_memory->data_width, 1.0f / 
image_memory->data_height, 1.0f / image_memory->data_depth);
+  float3 voxel_size = make_float3(1.0f / image_memory->data_width,
+                                  1.0f / image_memory->data_height,
+                                  1.0f / image_memory->data_depth);
 
   transform_3d = transform_inverse(transform_3d);
 
-  openvdb::Mat4R index_to_world_mat((double)(voxel_size.x * 
transform_3d[0][0]), 0.0, 0.0, 0.0,
-                           0.0, (double)(voxel_size.y * transform_3d[1][1]), 
0.0, 0.0,
-                           0.0, 0.0, (double)(voxel_size.z * 
transform_3d[2][2]), 0.0,
-                           (double)transform_3d[0][3], 
(double)transform_3d[1][3], (double)transform_3d[2][3], 1.0);
-
-  openvdb::math::Transform::Ptr index_to_world_tfm = 
openvdb::math::Transform::createLinearTransform(index_to_world_mat);
+  openvdb::Mat4R index_to_world_mat((double)(voxel_size.x * 
transform_3d[0][0]),
+                                    0.0,
+                                    0.0,
+                                    0.0,
+                                    0.0,
+                                    (double)(voxel_size.y * 
transform_3d[1][1]),
+                                    0.0,
+                                    0.0,
+                                    0.0,
+                                    0.0,
+                                    (double)(voxel_size.z * 
transform_3d[2][2]),
+                                    0.0,
+                                    (double)transform_3d[0][3],
+                                    (double)transform_3d[1][3],
+                                    (double)transform_3d[2][3],
+                                    1.0);
+
+  openvdb::math::Transform::Ptr index_to_world_tfm =
+      openvdb::math::Transform::createLinearTransform(index_to_world_mat);
 
   sparse->setTransform(index_to_world_tfm);
 
@@ -472,19 +490,16 @@ void GeometryManager::create_volume_mesh(Mesh *mesh, 
Progress &progress)
       device_texture *image_memory = handle.image_memory();
 
       if (image_memory->data_elements == 1) {
-        grid = 
openvdb_grid_from_device_texture<openvdb::FloatGrid>(image_memory,
-                                                                    
mesh->volume_clipping,
-                                                                    
handle.metadata().transform_3d);
+        grid = openvdb_grid_from_device_texture<openvdb::FloatGrid>(
+            image_memory, mesh->volume_clipping, 
handle.metadata().transform_3d);
       }
       else if (image_memory->data_elements == 3) {
-        grid = 
openvdb_grid_from_device_texture<openvdb::Vec3fGrid>(image_memory,
-                                                                    
mesh->volume_clipping,
-                                                                    
handle.metadata().transform_3d);
+        grid = openvdb_grid_from_device_texture<openvdb::Vec3fGrid>(
+            image_memory, mesh->volume_clipping, 
handle.metadata().transform_3d);
       }
       else if (image_memory->data_elements == 4) {
-        grid = 
openvdb_grid_from_device_texture<openvdb::Vec4fGrid>(image_memory,
-                                                                    
mesh->volume_clipping,
-                                                                    
handle.metadata().transform_3d);
+        grid = openvdb_grid_from_device_texture<openvdb::Vec4fGrid>(
+            image_memory, mesh->volume_clipping, 
handle.metadata().transform_3d);
       }
     }
 
diff --git a/source/blender/python/mathutils/mathutils_bvhtree.c 
b/source/blender/python/mathutils/mathutils_bvhtree.c
index 0c53639c67d..9d76f07e4fb 100644
--- a/source/blender/python/mathutils/mathutils_bvhtree.c
+++ b/source/blender/python/mathutils/mathutils_bvhtree.c
@@ -549,8 +549,7 @@ static bool py_bvhtree_overlap_cb(void *userdata, int 
index_a, int index_b, int
     }
   }
 
-  return (isect_tri_tri_v3(
-              UNPACK3(tri_a_co), UNPACK3(tri_b_co), ix_pair[0], ix_pair[1]) &&
+  return (isect_tri_tri_v3(UNPACK3(tri_a_co), UNPACK3(tri_b_co), ix_pair[0], 
ix_pair[1]) &&
           ((verts_shared == 0) || (len_squared_v3v3(ix_pair[0], ix_pair[1]) > 
data->epsilon)));
 }

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to