Commit: 9762c3892e4b1c7225dc0d792caeba668104c7e2
Author: Campbell Barton
Date:   Mon Aug 17 12:34:05 2020 +1000
Branches: master
https://developer.blender.org/rB9762c3892e4b1c7225dc0d792caeba668104c7e2

Cleanup: spelling

===================================================================

M       intern/cycles/render/mesh_volume.cpp
M       source/blender/blenkernel/BKE_paint.h
M       source/blender/blenkernel/intern/constraint.c
M       source/blender/depsgraph/intern/depsgraph_query_iter.cc
M       source/blender/editors/include/UI_view2d.h
M       source/blender/editors/sculpt_paint/sculpt_intern.h
M       source/blender/gpu/intern/gpu_batch.cc

===================================================================

diff --git a/intern/cycles/render/mesh_volume.cpp 
b/intern/cycles/render/mesh_volume.cpp
index 2ee51f4b732..567ed7738f3 100644
--- a/intern/cycles/render/mesh_volume.cpp
+++ b/intern/cycles/render/mesh_volume.cpp
@@ -417,9 +417,9 @@ static openvdb::GridBase::ConstPtr 
openvdb_grid_from_device_texture(device_textu
   typename GridType::Ptr sparse = GridType::create(ValueType(0.0f));
   openvdb::tools::copyFromDense(dense, *sparse, ValueType(volume_clipping));
 
-  /* copyFromDense will remove any leaf node that contains constant data and 
replace it with a
-   * tile, however, we need to preserve the leaves in order to generate the 
mesh, so revoxelize the
-   * leaves that were pruned. This should not affect areas that were skipped 
due to the
+  /* #copyFromDense will remove any leaf node that contains constant data and 
replace it with a
+   * tile, however, we need to preserve the leaves in order to generate the 
mesh, so re-voxelize
+   * the leaves that were pruned. This should not affect areas that were 
skipped due to the
    * volume_clipping parameter. */
   sparse->tree().voxelizeActiveTiles();
 
diff --git a/source/blender/blenkernel/BKE_paint.h 
b/source/blender/blenkernel/BKE_paint.h
index 7b63a4154fa..b2794e9d9d6 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -338,7 +338,7 @@ typedef struct SculptBoundary {
   int num_vertices;
 
   /* Distance from a vertex in the boundary to initial vertex indexed by 
vertex index, taking into
-   * account the lengh of all edges between them. Any vertex that is not in 
the boundary will have
+   * account the length of all edges between them. Any vertex that is not in 
the boundary will have
    * a distance of 0. */
   float *distance;
 
diff --git a/source/blender/blenkernel/intern/constraint.c 
b/source/blender/blenkernel/intern/constraint.c
index 047f927ae88..e5a9ee53054 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -6032,7 +6032,7 @@ void BKE_constraints_solve(struct Depsgraph *depsgraph,
      */
     enf = con->enforce;
 
-    /* make copy of worldspace matrix pre-constraint for use with blending 
later */
+    /* make copy of world-space matrix pre-constraint for use with blending 
later */
     copy_m4_m4(oldmat, cob->matrix);
 
     /* move owner matrix into right space */
@@ -6053,16 +6053,16 @@ void BKE_constraints_solve(struct Depsgraph *depsgraph,
       cti->flush_constraint_targets(con, &targets, 1);
     }
 
-    /* move owner back into worldspace for next constraint/other business */
+    /* move owner back into world-space for next constraint/other business */
     if ((con->flag & CONSTRAINT_SPACEONCE) == 0) {
       BKE_constraint_mat_convertspace(
           cob->ob, cob->pchan, cob->matrix, con->ownspace, 
CONSTRAINT_SPACE_WORLD, false);
     }
 
     /* Interpolate the enforcement, to blend result of constraint into final 
owner transform
-     * - all this happens in worldspace to prevent any weirdness creeping in
+     * - all this happens in world-space to prevent any weirdness creeping in
      *   (T26014 and T25725), since some constraints may not convert the 
solution back to the input
-     *   space before blending but all are guaranteed to end up in good 
"worldspace" result.
+     *   space before blending but all are guaranteed to end up in good 
"world-space" result.
      */
     /* Note: all kind of stuff here before (caused trouble), much easier to 
just interpolate,
      * or did I miss something? -jahka (r.32105) */
diff --git a/source/blender/depsgraph/intern/depsgraph_query_iter.cc 
b/source/blender/depsgraph/intern/depsgraph_query_iter.cc
index 048c0125f53..7d47e1fb541 100644
--- a/source/blender/depsgraph/intern/depsgraph_query_iter.cc
+++ b/source/blender/depsgraph/intern/depsgraph_query_iter.cc
@@ -106,8 +106,8 @@ bool deg_object_hide_original(eEvaluationMode eval_mode, 
Object *ob, DupliObject
    * visible otherwise. The better solution eventually would be for objects
    * to specify which object they instance, instead of through parenting.
    *
-   * This function should not be used for metaballs. They have custom 
visibility rules, as hiding
-   * the base metaball will also hide all the other balls in the group. */
+   * This function should not be used for meta-balls. They have custom 
visibility rules, as hiding
+   * the base meta-ball will also hide all the other balls in the group. */
   if (eval_mode == DAG_EVAL_RENDER || dob) {
     const int hide_original_types = OB_DUPLIVERTS | OB_DUPLIFACES;
 
diff --git a/source/blender/editors/include/UI_view2d.h 
b/source/blender/editors/include/UI_view2d.h
index 1bd9b3063bd..d14731b81b7 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -121,9 +121,9 @@ void UI_view2d_curRect_reset(struct View2D *v2d);
 void UI_view2d_sync(struct bScreen *screen, struct ScrArea *area, struct 
View2D *v2dcur, int flag);
 
 /* Perform all required updates after `v2d->cur` as been modified.
- * This includes like validation view validation (UI_view2d_curRect_validate).
+ * This includes like validation view validation (#UI_view2d_curRect_validate).
  *
- * Current lintent is to use it from user code, such as view navigation and 
zoom operations. */
+ * Current intent is to use it from user code, such as view navigation and 
zoom operations. */
 void UI_view2d_curRect_changed(const struct bContext *C, struct View2D *v2d);
 
 void UI_view2d_totRect_set(struct View2D *v2d, int width, int height);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h 
b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 22316eb4631..ee0eaeb28f3 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -100,7 +100,7 @@ const float *SCULPT_vertex_color_get(SculptSession *ss, int 
index);
 const float *SCULPT_vertex_persistent_co_get(SculptSession *ss, int index);
 void SCULPT_vertex_persistent_normal_get(SculptSession *ss, int index, float 
no[3]);
 
-/* Returs the info of the limit surface when Multires is available, otherwise 
it returns the
+/* Returns the info of the limit surface when Multires is available, otherwise 
it returns the
  * current coordinate of the vertex. */
 void SCULPT_vertex_limit_surface_get(SculptSession *ss, int index, float 
r_co[3]);
 
diff --git a/source/blender/gpu/intern/gpu_batch.cc 
b/source/blender/gpu/intern/gpu_batch.cc
index 7b006bdc6c2..9efb6b464bc 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -176,8 +176,7 @@ int GPU_batch_instbuf_add_ex(GPUBatch *batch, GPUVertBuf 
*insts, bool own_vbo)
     if (batch->inst[v] == NULL) {
       /* for now all VertexBuffers must have same vertex_len */
       if (batch->inst[0]) {
-        /* Allow for different size of vertex buf (will choose the smallest
-         * number of verts). */
+        /* Allow for different size of vertex buffer (will choose the smallest 
number of verts). */
         // BLI_assert(insts->vertex_len == batch->inst[0]->vertex_len);
       }

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