Commit: 9dd9232f61cfa581b012e2a4b126b808287ad02b
Author: Jeroen Bakker
Date:   Mon Aug 17 11:28:12 2020 +0200
Branches: uvimage-editor-drawing
https://developer.blender.org/rB9dd9232f61cfa581b012e2a4b126b808287ad02b

Fix: UV Dash drawing

===================================================================

M       
source/blender/draw/engines/overlay2d/shaders/overlay2d_wireframe_geom.glsl

===================================================================

diff --git 
a/source/blender/draw/engines/overlay2d/shaders/overlay2d_wireframe_geom.glsl 
b/source/blender/draw/engines/overlay2d/shaders/overlay2d_wireframe_geom.glsl
index 859dedf6e38..03153c7d243 100644
--- 
a/source/blender/draw/engines/overlay2d/shaders/overlay2d_wireframe_geom.glsl
+++ 
b/source/blender/draw/engines/overlay2d/shaders/overlay2d_wireframe_geom.glsl
@@ -5,7 +5,7 @@ layout(lines) in;
 layout(triangle_strip, max_vertices = 4) out;
 
 in float selectionFac[2];
-flat out vec2 stippleStart[2];
+flat in vec2 stippleStart[2];
 noperspective in vec2 stipplePos[2];
 
 uniform int lineStyle;

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