Commit: 3c37f61fe47894cae4df74a8d0e9ebdb574272e3
Author: Jeroen Bakker
Date:   Thu Aug 20 11:44:07 2020 +0200
Branches: uvimage-editor-drawing
https://developer.blender.org/rB3c37f61fe47894cae4df74a8d0e9ebdb574272e3

Fix make outline color consistent

===================================================================

M       source/blender/draw/engines/overlay/shaders/edit_uv_edges_frag.glsl

===================================================================

diff --git 
a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_frag.glsl 
b/source/blender/draw/engines/overlay/shaders/edit_uv_edges_frag.glsl
index ca0d2f66bec..b81fdd2c712 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_uv_edges_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_uv_edges_frag.glsl
@@ -35,8 +35,7 @@ void main()
   float line_distance = distance(stipplePos_f, stippleStart_f) / max(dd.x, 
dd.y);
 
   if (lineStyle == OVERLAY_UV_LINE_STYLE_OUTLINE) {
-    vec4 base_color = vec4(1.0);
-    inner_color = mix(base_color, colorEdgeSelect, selectionFac_f);
+    inner_color = mix(colorWireEdit, colorEdgeSelect, selectionFac_f);
     outer_color = vec4(vec3(0.0), 1.0);
   }
   else if (lineStyle == OVERLAY_UV_LINE_STYLE_DASH) {

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