Commit: be4abb42c18f609005d7211d4d9fb91f35e5c1db
Author: Campbell Barton
Date: Wed Aug 26 09:41:30 2020 +1000
Branches: master
https://developer.blender.org/rBbe4abb42c18f609005d7211d4d9fb91f35e5c1db
Cleanup: spelling
===================================================================
M source/blender/blenkernel/intern/multires_reshape.c
M source/blender/editors/render/render_shading.c
M source/blender/gpu/opengl/gl_shader_interface.hh
===================================================================
diff --git a/source/blender/blenkernel/intern/multires_reshape.c
b/source/blender/blenkernel/intern/multires_reshape.c
index f9383a46be0..5bcf8f62f86 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -190,7 +190,7 @@ void multiresModifier_subdivide_to_level(struct Object
*object,
Mesh *coarse_mesh = object->data;
if (coarse_mesh->totloop == 0) {
- /* If there are no loops in the mesh inplies there is no CD_MDISPS as
well. So can early output
+ /* If there are no loops in the mesh implies there is no CD_MDISPS as
well. So can early output
* from here as there is nothing to subdivide. */
return;
}
diff --git a/source/blender/editors/render/render_shading.c
b/source/blender/editors/render/render_shading.c
index 531ecf95d1f..3f31cbf7e48 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -2090,7 +2090,7 @@ void
SCENE_OT_freestyle_stroke_material_create(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Textue Slot Move Operator
+/** \name Texture Slot Move Operator
* \{ */
static int texture_slot_move_exec(bContext *C, wmOperator *op)
diff --git a/source/blender/gpu/opengl/gl_shader_interface.hh
b/source/blender/gpu/opengl/gl_shader_interface.hh
index 39f4790c282..0b9585aa389 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.hh
+++ b/source/blender/gpu/opengl/gl_shader_interface.hh
@@ -22,7 +22,7 @@
*
* GPU shader interface (C --> GLSL)
*
- * Structure detailling needed vertex inputs and resources for a specific
shader.
+ * Structure detailing needed vertex inputs and resources for a specific
shader.
* A shader interface can be shared between two similar shaders.
*/
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