Commit: be4abb42c18f609005d7211d4d9fb91f35e5c1db
Author: Campbell Barton
Date:   Wed Aug 26 09:41:30 2020 +1000
Branches: master
https://developer.blender.org/rBbe4abb42c18f609005d7211d4d9fb91f35e5c1db

Cleanup: spelling

===================================================================

M       source/blender/blenkernel/intern/multires_reshape.c
M       source/blender/editors/render/render_shading.c
M       source/blender/gpu/opengl/gl_shader_interface.hh

===================================================================

diff --git a/source/blender/blenkernel/intern/multires_reshape.c 
b/source/blender/blenkernel/intern/multires_reshape.c
index f9383a46be0..5bcf8f62f86 100644
--- a/source/blender/blenkernel/intern/multires_reshape.c
+++ b/source/blender/blenkernel/intern/multires_reshape.c
@@ -190,7 +190,7 @@ void multiresModifier_subdivide_to_level(struct Object 
*object,
 
   Mesh *coarse_mesh = object->data;
   if (coarse_mesh->totloop == 0) {
-    /* If there are no loops in the mesh inplies there is no CD_MDISPS as 
well. So can early output
+    /* If there are no loops in the mesh implies there is no CD_MDISPS as 
well. So can early output
      * from here as there is nothing to subdivide. */
     return;
   }
diff --git a/source/blender/editors/render/render_shading.c 
b/source/blender/editors/render/render_shading.c
index 531ecf95d1f..3f31cbf7e48 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -2090,7 +2090,7 @@ void 
SCENE_OT_freestyle_stroke_material_create(wmOperatorType *ot)
 /** \} */
 
 /* -------------------------------------------------------------------- */
-/** \name Textue Slot Move Operator
+/** \name Texture Slot Move Operator
  * \{ */
 
 static int texture_slot_move_exec(bContext *C, wmOperator *op)
diff --git a/source/blender/gpu/opengl/gl_shader_interface.hh 
b/source/blender/gpu/opengl/gl_shader_interface.hh
index 39f4790c282..0b9585aa389 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.hh
+++ b/source/blender/gpu/opengl/gl_shader_interface.hh
@@ -22,7 +22,7 @@
  *
  * GPU shader interface (C --> GLSL)
  *
- * Structure detailling needed vertex inputs and resources for a specific 
shader.
+ * Structure detailing needed vertex inputs and resources for a specific 
shader.
  * A shader interface can be shared between two similar shaders.
  */

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