Commit: d4f7c7f4cc8790cacecb77fd5124f4ef2b464314
Author: Antonio Vazquez
Date: Wed Aug 26 13:25:15 2020 +0200
Branches: master
https://developer.blender.org/rBd4f7c7f4cc8790cacecb77fd5124f4ef2b464314
GPencil: Fix Assert using fill tool
With the new changes in the Draw Manager, GPU_depth_mask must be set to ON,
before clear depth.
===================================================================
M source/blender/editors/gpencil/gpencil_fill.c
===================================================================
diff --git a/source/blender/editors/gpencil/gpencil_fill.c
b/source/blender/editors/gpencil/gpencil_fill.c
index eb4304a3746..247cc218c2f 100644
--- a/source/blender/editors/gpencil/gpencil_fill.c
+++ b/source/blender/editors/gpencil/gpencil_fill.c
@@ -454,6 +454,7 @@ static bool gpencil_render_offscreen(tGPDfill *tgpf)
GPU_matrix_push();
GPU_matrix_identity_set();
+ GPU_depth_mask(true);
GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f);
GPU_clear_depth(1.0f);
@@ -467,6 +468,8 @@ static bool gpencil_render_offscreen(tGPDfill *tgpf)
const float ink[4] = {1.0f, 0.0f, 0.0f, 1.0f};
gpencil_draw_datablock(tgpf, ink);
+ GPU_depth_mask(false);
+
GPU_matrix_pop_projection();
GPU_matrix_pop();
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