Commit: 922aac999d8ca64281038629300cc8b546235261 Author: Jeroen Bakker Date: Fri Aug 28 14:39:44 2020 +0200 Branches: master https://developer.blender.org/rB922aac999d8ca64281038629300cc8b546235261
Fix T79920: Fix Compiling EEVEE Volume Shaders There were some missing UBO bindings, what asserted in debug mode. This patch fixes this by binding the missing UBO's Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8742 =================================================================== M source/blender/draw/engines/eevee/eevee_volumes.c =================================================================== diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index f8c7a6e16db..9e7e545167a 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -372,6 +372,8 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) /* If no world or volume material is present just clear the buffer with this drawcall */ grp = DRW_shgroup_create(e_data.volumetric_clear_sh, psl->volumetric_world_ps); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); + DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo); + DRW_shgroup_uniform_block(grp, "light_block", sldata->light_ubo); DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); DRW_shgroup_call_procedural_triangles(grp, NULL, common_data->vol_tex_size[2]); @@ -656,6 +658,7 @@ void EEVEE_volumes_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) DRW_shgroup_uniform_texture_ref(grp, "inTransmittance", &txl->volume_transmit); DRW_shgroup_uniform_texture_ref(grp, "inSceneDepth", &e_data.depth_src); DRW_shgroup_uniform_block(grp, "common_block", sldata->common_ubo); + DRW_shgroup_uniform_block(grp, "probe_block", sldata->probe_ubo); DRW_shgroup_uniform_block(grp, "renderpass_block", sldata->renderpass_ubo.combined); DRW_shgroup_call_procedural_triangles(grp, NULL, 1); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
