Revision: 27636
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27636
Author:   nexyon
Date:     2010-03-21 01:04:50 +0100 (Sun, 21 Mar 2010)

Log Message:
-----------
OK, compiling doesn't mean it runs, now it should really be fixed, as I don't 
use NAN directly anymore.

Modified Paths:
--------------
    trunk/blender/source/blender/blenlib/BLI_math_base.h
    trunk/blender/source/blender/editors/screen/screen_ops.c

Modified: trunk/blender/source/blender/blenlib/BLI_math_base.h
===================================================================
--- trunk/blender/source/blender/blenlib/BLI_math_base.h        2010-03-20 
23:43:50 UTC (rev 27635)
+++ trunk/blender/source/blender/blenlib/BLI_math_base.h        2010-03-21 
00:04:50 UTC (rev 27636)
@@ -69,10 +69,6 @@
 #ifndef M_LN10
 #define M_LN10          2.30258509299404568402
 #endif
-#ifndef NAN
-static const unsigned long __qnan__ = 0x7fc00000UL;
-#define NAN                 ((const float) __qnan__)
-#endif
 
 #ifndef sqrtf
 #define sqrtf(a) ((float)sqrt(a))

Modified: trunk/blender/source/blender/editors/screen/screen_ops.c
===================================================================
--- trunk/blender/source/blender/editors/screen/screen_ops.c    2010-03-20 
23:43:50 UTC (rev 27635)
+++ trunk/blender/source/blender/editors/screen/screen_ops.c    2010-03-21 
00:04:50 UTC (rev 27636)
@@ -2401,17 +2401,14 @@
                ScreenAnimData *sad= wt->customdata;
                ScrArea *sa;
                int sync;
-               float time = NAN;
+               float time;
 
                /* sync, don't sync, or follow scene setting */
                if(sad->flag & ANIMPLAY_FLAG_SYNC) sync= 1;
                else if(sad->flag & ANIMPLAY_FLAG_NO_SYNC) sync= 0;
                else sync= (scene->flag & SCE_FRAME_DROP);
                
-               if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & 
ANIMPLAY_FLAG_REVERSE))
-                       time = sound_sync_scene(scene);
-
-               if(finite(time))
+               if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & 
ANIMPLAY_FLAG_REVERSE) && finite(time = sound_sync_scene(scene)))
                        scene->r.cfra = floor(time * FPS);
                else
                {


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