Commit: fe5efccd8fb6ce2a7e5e858e3f8becf5f98bb087 Author: Clément Foucault Date: Sat Sep 12 17:34:51 2020 +0200 Branches: master https://developer.blender.org/rBfe5efccd8fb6ce2a7e5e858e3f8becf5f98bb087
GPUOffscreen: Push the GL state before and after binding This avoids wrong viewport and scissor bounds with BGL commands. =================================================================== M source/blender/python/gpu/gpu_py_offscreen.c =================================================================== diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c index 15c39de990b..31440dadd03 100644 --- a/source/blender/python/gpu/gpu_py_offscreen.c +++ b/source/blender/python/gpu/gpu_py_offscreen.c @@ -157,6 +157,7 @@ static PyObject *bpygpu_offscreen_bind(BPyGPUOffScreen *self, PyObject *args, Py } GPU_offscreen_bind(self->ofs, save); + GPU_apply_state(); self->is_saved = save; Py_INCREF(self); @@ -185,6 +186,7 @@ static PyObject *bpygpu_offscreen_unbind(BPyGPUOffScreen *self, PyObject *args, } GPU_offscreen_unbind(self->ofs, restore); + GPU_apply_state(); Py_RETURN_NONE; } _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
