Commit: d0b58a0926a09393575b6f670ae47d8b5b3a881a Author: Kévin Dietrich Date: Tue Oct 6 05:25:19 2020 +0200 Branches: cycles_procedural_api https://developer.blender.org/rBd0b58a0926a09393575b6f670ae47d8b5b3a881a
fix crash setting particle systems on objects =================================================================== M intern/cycles/render/object.h =================================================================== diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index 5a53991ed23..0131fe1b6a0 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -18,6 +18,11 @@ #define __OBJECT_H__ #include "graph/node.h" + +/* included as Object::set_particle_system defined through NODE_PUBLIC_API does + * not select the right Node::set overload as it does not know that ParticleSystem + * is a Node */ +#include "render/particles.h" #include "render/scene.h" #include "util/util_array.h" _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
