Commit: 63ed7c19d517b16fd81a99dee738331cbdc9b378
Author: Clément Foucault
Date: Wed Sep 16 15:17:11 2020 +0200
Branches: blender-v2.83-release
https://developer.blender.org/rB63ed7c19d517b16fd81a99dee738331cbdc9b378
Fix T78653 Workbench: Broken Depth of Field in Viewport (Mac OSX)
The output layout was wrong and it's a mistery why it works on most
implementations since it's clearly a wrong usage.
Thanks @sebbas for helping narrowing down the issue.
===================================================================
M
source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
===================================================================
diff --git
a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
index 0efcfb35929..1a210cf3963 100644
---
a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
+++
b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
@@ -391,8 +391,8 @@ void main()
*/
#ifdef RESOLVE
-layout(location = 0) out vec4 finalColorAdd;
-layout(location = 1) out vec4 finalColorMul;
+layout(location = 0, index = 0) out vec4 finalColorAdd;
+layout(location = 0, index = 1) out vec4 finalColorMul;
void main()
{
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs