Revision: 27782
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27782
Author:   blendix
Date:     2010-03-27 11:48:01 +0100 (Sat, 27 Mar 2010)

Log Message:
-----------
Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that do
not support it.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/drawvolume.c
    trunk/blender/source/blender/gpu/intern/gpu_extensions.c

Modified: trunk/blender/source/blender/editors/space_view3d/drawvolume.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawvolume.c      
2010-03-27 10:43:04 UTC (rev 27781)
+++ trunk/blender/source/blender/editors/space_view3d/drawvolume.c      
2010-03-27 10:48:01 UTC (rev 27782)
@@ -240,6 +240,11 @@
        
        float size[3];
 
+       if(!tex) {
+               printf("Could not allocate 3D texture for 3D View smoke 
drawing.\n");
+               return;
+       }
+
        tstart();
 
        VECSUB(size, max, min);
@@ -365,7 +370,7 @@
                glProgramLocalParameter4fARB (GL_FRAGMENT_PROGRAM_ARB, 1, 7.0, 
7.0, 7.0, 1.0);
        }
        else
-               printf("Your gfx card does not support 3dview smoke 
drawing.\n");
+               printf("Your gfx card does not support 3D View smoke 
drawing.\n");
 
        GPU_texture_bind(tex, 0);
        if(tex_shadow)

Modified: trunk/blender/source/blender/gpu/intern/gpu_extensions.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_extensions.c    2010-03-27 
10:43:04 UTC (rev 27781)
+++ trunk/blender/source/blender/gpu/intern/gpu_extensions.c    2010-03-27 
10:48:01 UTC (rev 27782)
@@ -392,6 +392,9 @@
        void *pixels = NULL;
        float vfBorderColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
 
+       if(!GLEW_VERSION_1_2)
+               return NULL;
+
        tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
        tex->w = w;
        tex->h = h;


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