Revision: 27846
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27846
Author:   kjym3
Date:     2010-03-30 02:41:26 +0200 (Tue, 30 Mar 2010)

Log Message:
-----------
Second attempt to fix the border option.  At the moment, accessing
diffuse and Z depth information through style modules won't work
correctly with the border option.  Another fix will follow.

Modified Paths:
--------------
    
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
    
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp

Modified: 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
===================================================================
--- 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
     2010-03-29 22:43:49 UTC (rev 27845)
+++ 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
     2010-03-30 00:41:26 UTC (rev 27846)
@@ -326,6 +326,8 @@
        freestyle_scene->r.scemode &= ~( R_SINGLE_LAYER );
        freestyle_scene->r.planes = R_PLANES32;
        freestyle_scene->r.imtype = R_PNG;
+       if (freestyle_scene->r.mode & R_BORDER)
+               freestyle_scene->r.mode |= R_CROP;
        
        Render *freestyle_render = RE_NewRender(freestyle_scene->id.name);
 

Modified: 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
===================================================================
--- 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
     2010-03-29 22:43:49 UTC (rev 27845)
+++ 
branches/soc-2008-mxcurioni/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
     2010-03-30 00:41:26 UTC (rev 27846)
@@ -189,7 +189,7 @@
        {
                RenderLayer *rl;
            float *src, *dest, *pixSrc, *pixDest;
-               int x, y, src_rectx, src_recty, dest_rectx, dest_recty, 
x_offset, y_offset;
+               int x, y, rectx, recty;
                
                if( freestyle_render == NULL || freestyle_render->result == 
NULL )
                        return;
@@ -197,29 +197,20 @@
                rl = render_get_active_layer( freestyle_render, 
freestyle_render->result );
            if( !rl || rl->rectf == NULL) { cout << "Cannot find Freestyle 
result image" << endl; return; }
                src  = rl->rectf;
-               src_rectx = rl->rectx;
-               src_recty = rl->recty;
-               //cout << "src: " << src_rectx << " x " << src_recty << endl;
+               //cout << "src: " << rl->rectx << " x " << rl->recty << endl;
                
                rl = RE_GetRenderLayer(re->result, srl->name);
            if( !rl || rl->rectf == NULL) { cout << "No layer to composite to" 
<< endl; return; }
                dest  = rl->rectf;
-               dest_rectx = rl->rectx;
-               dest_recty = rl->recty;
-               //cout << "dest: " << dest_rectx << " x " << dest_recty << endl;
+               //cout << "dest: " << rl->rectx << " x " << rl->recty << endl;
 
-               if (re->r.mode & R_BORDER && !(re->r.mode & R_CROP)) {
-                       x_offset = re->disprect.xmin;
-                       y_offset = re->disprect.ymin;
-               } else {
-                       x_offset = 0;
-                       y_offset = 0;
-               }
-           for( y = 0; y < dest_recty; y++) {
-               for( x = 0; x < dest_rectx; x++) {
-                   pixSrc = src + 4 * (src_rectx * (y + y_offset) + (x + 
x_offset));
+               rectx = re->rectx;
+               recty = re->recty;
+           for( y = 0; y < recty; y++) {
+               for( x = 0; x < rectx; x++) {
+                   pixSrc = src + 4 * (rectx * y + x);
                    if( pixSrc[3] > 0.0) {
-                                       pixDest = dest + 4 * (dest_rectx * y + 
x);
+                                       pixDest = dest + 4 * (rectx * y + x);
                                        addAlphaOverFloat(pixDest, pixSrc);
                                }
                        }


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