Revision: 27852
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27852
Author:   dfelinto
Date:     2010-03-30 06:59:24 +0200 (Tue, 30 Mar 2010)

Log Message:
-----------
BGE PyDoc: fix for KX_Object not linked to the class in some actuators API page

Modified Paths:
--------------
    trunk/blender/source/gameengine/PyDoc/GameTypes.py

Modified: trunk/blender/source/gameengine/PyDoc/GameTypes.py
===================================================================
--- trunk/blender/source/gameengine/PyDoc/GameTypes.py  2010-03-30 04:29:48 UTC 
(rev 27851)
+++ trunk/blender/source/gameengine/PyDoc/GameTypes.py  2010-03-30 04:59:24 UTC 
(rev 27852)
@@ -1120,7 +1120,7 @@
        @ivar useXY: axis this actuator is tracking, true=X, false=Y
        @type useXY: boolean
        @ivar object: the object this actuator tracks.
-       @type object: KX_GameObject or None
+       @type object: L{KX_GameObject} or None
        @author: snail
        """
 #{ Deprecated
@@ -1131,7 +1131,7 @@
                @deprecated: Use the L{object} attribute instead.
                @type name_only: bool
                @param name_only: optional argument, when 0 return a 
KX_GameObject
-               @rtype: string, KX_GameObject or None if no object is set
+               @rtype: string, L{KX_GameObject} or None if no object is set
                """
        
        def setObject(target):
@@ -2701,7 +2701,7 @@
        @ivar pid: The PID coefficients of the servo controller
        @type pid: list of floats [proportional, integral, derivate]
        @ivar reference: The object that is used as reference to compute the 
velocity for the servo controller.
-       @type reference: KX_GameObject or None
+       @type reference: L{KX_GameObject} or None
        
        @group Deprecated: getForce, setForce, getTorque, setTorque, getDLoc, 
setDLoc, getDRot, setDRot, getLinearVelocity, setLinearVelocity, 
getAngularVelocity,
                                                setAngularVelocity, getDamping, 
setDamping, getForceLimitX, setForceLimitX, getForceLimitY, setForceLimitY, 
getForceLimitZ, setForceLimitZ,
@@ -2971,7 +2971,7 @@
        """
        The parent actuator can set or remove an objects parent object. 
        @ivar object: the object this actuator sets the parent too.
-       @type object: KX_GameObject or None
+       @type object: L{KX_GameObject} or None
        @ivar mode: The mode of this actuator
        @type mode: int from 0 to 1 L{GameLogic.Parent Actuator}
        @ivar compound: Whether the object shape should be added to the parent 
compound shape when parenting
@@ -2998,7 +2998,7 @@
                @deprecated: Use the L{object} property.
                @type name_only: bool
                @param name_only: optional argument, when 0 return a 
KX_GameObject
-               @rtype: string, KX_GameObject or None if no object is set
+               @rtype: string, L{KX_GameObject} or None if no object is set
                """
 
 class KX_PhysicsObjectWrapper(PyObjectPlus):
@@ -3497,7 +3497,7 @@
        @ivar useXRay: Whether or not to use XRay.
        @type useXRay: boolean
        @ivar hitObject: The game object that was hit by the ray. (Read-only)
-       @type hitObject: KX_GameObject
+       @type hitObject: L{KX_GameObject}
        @ivar hitPosition: The position (in worldcoordinates) where the object 
was hit by the ray. (Read-only)
        @type hitPosition: list [x, y, z]
        @ivar hitNormal: The normal (in worldcoordinates) of the object at the 
location where the object was hit by the ray. (Read-only)
@@ -3515,7 +3515,7 @@
                Returns the game object that was hit by this ray.
                
                @deprecated: Use the L{hitObject} attribute instead.
-               @rtype: KX_GameObject
+               @rtype: L{KX_GameObject}
                """
        def getHitPosition():
                """
@@ -3544,9 +3544,9 @@
        """
        Edit Object Actuator (in Add Object Mode)
        @ivar object: the object this actuator adds.
-       @type object: KX_GameObject or None
+       @type object: L{KX_GameObject} or None
        @ivar objectLastCreated: the last added object from this actuator 
(read-only).
-       @type objectLastCreated: KX_GameObject or None
+       @type objectLastCreated: L{KX_GameObject} or None
        @ivar time: the lifetime of added objects, in frames. Set to 0 to 
disable automatic deletion.
        @type time: integer
        @ivar linearVelocity: the initial linear velocity of added objects.
@@ -3584,7 +3584,7 @@
                @deprecated: use the L{object} property
                @type name_only: bool
                @param name_only: optional argument, when 0 return a 
KX_GameObject
-               @rtype: string, KX_GameObject or None if no object is set
+               @rtype: string, L{KX_GameObject} or None if no object is set
                """
        def setTime(time):
                """
@@ -4232,7 +4232,7 @@
                C{ERROR: GameObject I{Name} no object in EditObjectActuator 
I{ActuatorName}}
 
        @ivar object: the object this actuator tracks.
-       @type object: KX_GameObject or None
+       @type object: L{KX_GameObject} or None
        @ivar time: the time in frames with which to delay the tracking motion
        @type time: integer
        @ivar use3D: the tracking motion to use 3D
@@ -4255,7 +4255,7 @@
                @deprecated: Use the L{object} attribute instead.
                @type name_only: bool
                @param name_only: optional argument, when 0 return a 
KX_GameObject
-               @rtype: string, KX_GameObject or None if no object is set
+               @rtype: string, L{KX_GameObject} or None if no object is set
                """
        def setTime(time):
                """


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to