Commit: dc628e7c389e1a2127db8788dac3bfbc6a4d4164
Author: Jacques Lucke
Date: Thu Nov 19 17:41:40 2020 +0100
Branches: geometry-nodes
https://developer.blender.org/rBdc628e7c389e1a2127db8788dac3bfbc6a4d4164
Cleanup: use struct instead of class
===================================================================
M source/blender/blenkernel/BKE_geometry_set.hh
===================================================================
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh
b/source/blender/blenkernel/BKE_geometry_set.hh
index 6e375f42e78..784c6406107 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -101,7 +101,7 @@ inline constexpr bool is_geometry_component_v =
std::is_base_of_v<GeometryCompon
* Copying a geometry set is a relatively cheap operation, because it does not
copy the referenced
* geometry components.
*/
-class GeometrySet {
+struct GeometrySet {
private:
using GeometryComponentPtr = blender::UserCounter<class GeometryComponent>;
blender::Map<GeometryComponentType, GeometryComponentPtr> components_;
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