Commit: 10423d462a4b4219c4f86d095258cb7287ee1560
Author: Jacques Lucke
Date: Thu Jan 14 12:44:37 2021 +0100
Branches: blender-v2.92-release
https://developer.blender.org/rB10423d462a4b4219c4f86d095258cb7287ee1560
Geometry Nodes: output color from Attribute Color Ramp node
The other output types did not work currently anyway.
There is not a significant benefit in somehow deducing the output
attribute type from the existing attribute types.
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc
===================================================================
diff --git
a/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc
b/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc
index 5d126328988..2aca9ed581c 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_color_ramp.cc
@@ -37,9 +37,10 @@ static void execute_on_component(const GeoNodeExecParams
¶ms, GeometryCompon
const bNode &bnode = params.node();
NodeAttributeColorRamp *node_storage = (NodeAttributeColorRamp
*)bnode.storage;
- /* Use the type of the input attribute, but create a color attribute if it
doesn't exist yet. */
- const CustomDataType result_type = params.get_input_attribute_data_type(
- "Attribute", component, CD_PROP_COLOR);
+ /* Always output a color attribute for now. We might want to allow users to
customize.
+ * Using the type of an existing attribute could work, but does not have a
real benefit
+ * currently. */
+ const CustomDataType result_type = CD_PROP_COLOR;
const std::string result_name = params.get_input<std::string>("Result");
/* Once we support more domains at the user level, we have to decide how the
result domain is
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