Commit: db15df0baaad0d7ddedbae86b76ebcb342b14616
Author: Julian Eisel
Date: Sun Jan 24 16:39:50 2021 +0100
Branches: master
https://developer.blender.org/rBdb15df0baaad0d7ddedbae86b76ebcb342b14616
Asset Browser: Support dragging image assets into node editors
The normal drag & drop support was already there, just needed minor tweaks to
respect asset importing. The dragged in image will create a image/texture node
for the internally known node-tree types (shader, texture and compositing
nodes).
Part of T82661.
===================================================================
M source/blender/editors/space_node/space_node.c
===================================================================
diff --git a/source/blender/editors/space_node/space_node.c
b/source/blender/editors/space_node/space_node.c
index 2722b2a8c17..5999a6488c5 100644
--- a/source/blender/editors/space_node/space_node.c
+++ b/source/blender/editors/space_node/space_node.c
@@ -664,7 +664,7 @@ static bool node_ima_drop_poll(bContext *UNUSED(C),
/* rule might not work? */
return (ELEM(drag->icon, 0, ICON_FILE_IMAGE, ICON_FILE_MOVIE));
}
- return WM_drag_get_local_ID(drag, ID_IM) != NULL;
+ return WM_drag_get_local_ID(drag, ID_IM) || WM_drag_get_asset_data(drag,
ID_IM);
}
static bool node_mask_drop_poll(bContext *UNUSED(C),
@@ -684,7 +684,7 @@ static void node_id_drop_copy(wmDrag *drag, wmDropBox *drop)
static void node_id_path_drop_copy(wmDrag *drag, wmDropBox *drop)
{
- ID *id = WM_drag_get_local_ID(drag, 0);
+ ID *id = WM_drag_get_local_ID_or_import_from_asset(drag, 0);
if (id) {
RNA_string_set(drop->ptr, "name", id->name + 2);
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