Commit: 7cb65a1e674c462393aadbb8c76283c4e3a8a16f Author: Sergey Sharybin Date: Mon Jan 25 11:08:48 2021 +0100 Branches: master https://developer.blender.org/rB7cb65a1e674c462393aadbb8c76283c4e3a8a16f
Fix T84990: Proportional Editing falloff drawing for masks in MCE is broken This got broken in 4b1112c8c96. A fix which will be consistent with image editor is not obviously clear, so for the time being revert the change and go back to state which was working for a long time. =================================================================== M source/blender/editors/space_clip/space_clip.c =================================================================== diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c index d4391fc3ff4..a5935f06927 100644 --- a/source/blender/editors/space_clip/space_clip.c +++ b/source/blender/editors/space_clip/space_clip.c @@ -993,10 +993,14 @@ static void clip_main_region_draw(const bContext *C, ARegion *region) } /* callback */ - GPU_matrix_push_projection(); - wmOrtho2(region->v2d.cur.xmin, region->v2d.cur.xmax, region->v2d.cur.ymin, region->v2d.cur.ymax); + /* TODO(sergey): For being consistent with space image the projection needs to be configured + * the way how the commented out code does it. This works corrent for tracking data, but it + * causes wrong aspect correction for mask editor (see T84990). */ + // GPU_matrix_push_projection(); + // wmOrtho2(region->v2d.cur.xmin, region->v2d.cur.xmax, region->v2d.cur.ymin, + // region->v2d.cur.ymax); ED_region_draw_cb_draw(C, region, REGION_DRAW_POST_VIEW); - GPU_matrix_pop_projection(); + // GPU_matrix_pop_projection(); /* reset view matrix */ UI_view2d_view_restore(C); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
