Commit: a7b931e87f91a85dd18aef395d4796e8e5bc47c3 Author: Campbell Barton Date: Tue Feb 9 20:37:40 2021 +1100 Branches: master https://developer.blender.org/rBa7b931e87f91a85dd18aef395d4796e8e5bc47c3
Cleanup: comments, replace German expression with English =================================================================== M source/blender/editors/uvedit/uvedit_unwrap_ops.c =================================================================== diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c index be54df1ce9e..fc5f41e8ed5 100644 --- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c +++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c @@ -1336,9 +1336,9 @@ static void uv_map_rotation_matrix_ex(float result[4][4], zero_m4(rotup); zero_m4(rotside); - /* compensate front/side.. against opengl x,y,z world definition */ - /* this is "kanonen gegen spatzen", a few plus minus 1 will do here */ - /* i wanted to keep the reason here, so we're rotating*/ + /* Compensate front/side.. against opengl x,y,z world definition. + * This is "a sledgehammer to crack a nut" (overkill), a few plus minus 1 will do here. + * I wanted to keep the reason here, so we're rotating. */ sideangle = (float)M_PI * (sideangledeg + 180.0f) / 180.0f; rotside[0][0] = cosf(sideangle); rotside[0][1] = -sinf(sideangle); _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
