Commit: 6ef557fdf1390c17ef6f542e7a545bb7293a0aa3
Author: Jacques Lucke
Date: Mon Feb 15 10:31:41 2021 +0100
Branches: sculpt-dev
https://developer.blender.org/rB6ef557fdf1390c17ef6f542e7a545bb7293a0aa3
Cleanup: unused variable
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
===================================================================
diff --git
a/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
index dc924ede3a1..8a098c366a0 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_randomize.cc
@@ -154,6 +154,7 @@ static void randomize_attribute_bool(MutableSpan<bool> span,
const GeometryNodeAttributeRandomizeMode
operation)
{
BLI_assert(operation == GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE);
+ UNUSED_VARS_NDEBUG(operation);
for (const int i : span.index_range()) {
const bool random_value = get_random_value<bool>(ids[i], seed);
span[i] = random_value;
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