Revision: 28367
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28367
Author: aligorith
Date: 2010-04-23 06:16:08 +0200 (Fri, 23 Apr 2010)
Log Message:
-----------
Improved the Outliner live-search so that in the default scene, doing a simple
search for "cu" (to show the default cube only) will show the matching item.
Previously, because the 'Scene' item is encountered first, all sub-items like
this would be ignored. Now, when a non-matching item is encountered, it's
subtree is checked as per normal, as long as the item was expanded (so that its
subtree is still visible).
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_outliner/outliner.c
trunk/blender/source/blender/editors/space_outliner/outliner_intern.h
Modified: trunk/blender/source/blender/editors/space_outliner/outliner.c
===================================================================
--- trunk/blender/source/blender/editors/space_outliner/outliner.c
2010-04-23 03:53:05 UTC (rev 28366)
+++ trunk/blender/source/blender/editors/space_outliner/outliner.c
2010-04-23 04:16:08 UTC (rev 28367)
@@ -1256,28 +1256,45 @@
return found;
}
-static void outliner_filter_tree(SpaceOops *soops, ListBase *lb)
+static int outliner_filter_tree(SpaceOops *soops, ListBase *lb)
{
TreeElement *te, *ten;
+ TreeStoreElem *tselem;
- if(soops->search_string[0]==0) return;
+ /* although we don't have any search string, we return TRUE
+ * since the entire tree is ok then...
+ */
+ if (soops->search_string[0]==0)
+ return 1;
for (te= lb->first; te; te= ten) {
ten= te->next;
- if(0==outliner_filter_has_name(te, soops->search_string,
soops->search_flags)) {
- /* FIXME: users probably expect to be able to matches
nested inside these non-matches...
- * i.e. searching for "Cu" under the default
scene, users want the Cube, but scene fails so nothing appears
+ if (0==outliner_filter_has_name(te, soops->search_string,
soops->search_flags)) {
+ /* item isn't something we're looking for, but...
+ * - if the subtree is expanded, check if there
are any matches that can be easily found
+ * so that searching for "cu" in the
default scene will still match the Cube
+ * - otherwise, we can't see within the subtree
and the item doesn't match,
+ * so these can be safely ignored (i.e.
the subtree can get freed)
*/
- outliner_free_tree(&te->subtree);
- BLI_remlink(lb, te);
+ tselem= TREESTORE(te);
- if(te->flag & TE_FREE_NAME) MEM_freeN(te->name);
- MEM_freeN(te);
+ if ((tselem->flag & TSE_CLOSED) ||
outliner_filter_tree(soops, &te->subtree)==0) {
+ outliner_free_tree(&te->subtree);
+ BLI_remlink(lb, te);
+
+ if(te->flag & TE_FREE_NAME) MEM_freeN(te->name);
+ MEM_freeN(te);
+ }
}
- else
+ else {
+ /* filter subtree too */
outliner_filter_tree(soops, &te->subtree);
+ }
}
+
+ /* if there are still items in the list, that means that there were
still some matches */
+ return (lb->first != NULL);
}
Modified: trunk/blender/source/blender/editors/space_outliner/outliner_intern.h
===================================================================
--- trunk/blender/source/blender/editors/space_outliner/outliner_intern.h
2010-04-23 03:53:05 UTC (rev 28366)
+++ trunk/blender/source/blender/editors/space_outliner/outliner_intern.h
2010-04-23 04:16:08 UTC (rev 28367)
@@ -141,21 +141,5 @@
void OUTLINER_OT_drivers_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_drivers_delete_selected(struct wmOperatorType *ot);
-#if 0
-extern void outliner_mouse_event(Scene *scene, ARegion *ar, SpaceOops *soops,
short event);
-extern void outliner_toggle_visible(SpaceOops *soops);
-extern void outliner_show_active(ARegion *ar, SpaceOops *soops);
-extern void outliner_show_hierarchy(Scene *scene, SpaceOops *soops);
-extern void outliner_one_level(SpaceOops *soops, int add);
-extern void outliner_select(Scene *scene, SpaceOops *soops);
-extern void outliner_toggle_selected(Scene *scene, SpaceOops *soops);
-extern void outliner_toggle_visibility(Scene *scene, SpaceOops *soops);
-extern void outliner_toggle_selectability(Scene *scene, SpaceOops *soops);
-extern void outliner_toggle_renderability(Scene *scene, SpaceOops *soops);
-extern void outliner_del(Scene *scene, SpaceOops *soops);
-extern void outliner_page_up_down(Scene *scene, ARegion *ar, SpaceOops *soops,
int up);
-extern void outliner_find_panel(Scene *scene, ARegion *ar, SpaceOops *soops,
int again, int flags);
-#endif
-
#endif /* ED_OUTLINER_INTERN_H */
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