Commit: 1668f883fbe555bebf992bc77fd1c78203b23b14 Author: Philipp Oeser Date: Thu Mar 4 15:27:10 2021 +0100 Branches: master https://developer.blender.org/rB1668f883fbe555bebf992bc77fd1c78203b23b14
Fix T59376: UV project modifier not working after modifiers that dont provide a UVMap This was reported for remesh and skin modifiers. These dont preserve UV layers (and probably cannot in a reasonable way), so instead let the UV Project modifier create a new (equally named) UV layer (as was suggested by @brecht in T59376). Maniphest Tasks: T59376 Differential Revision: https://developer.blender.org/D10617 =================================================================== M source/blender/modifiers/intern/MOD_uvproject.c =================================================================== diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c index 8122f4617c1..2d4618b15df 100644 --- a/source/blender/modifiers/intern/MOD_uvproject.c +++ b/source/blender/modifiers/intern/MOD_uvproject.c @@ -135,10 +135,11 @@ static Mesh *uvprojectModifier_do(UVProjectModifierData *umd, return mesh; } - /* make sure there are UV Maps available */ - + /* Create a new layer if no UV Maps are available (e.g. if a preceeding modifier could not + * preserve it). */ if (!CustomData_has_layer(&mesh->ldata, CD_MLOOPUV)) { - return mesh; + CustomData_add_layer_named( + &mesh->ldata, CD_MLOOPUV, CD_DEFAULT, NULL, mesh->totloop, umd->uvlayer_name); } /* make sure we're using an existing layer */ _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
