Commit: 576f491979dd86c1735837cfa21c85eea30997ae
Author: Jeroen Bakker
Date: Mon Mar 8 16:22:25 2021 +0100
Branches: compositor-cryptomatte-workflow
https://developer.blender.org/rB576f491979dd86c1735837cfa21c85eea30997ae
Fix crash selecting correct render pass.
===================================================================
M source/blender/compositor/nodes/COM_CryptomatteNode.cc
===================================================================
diff --git a/source/blender/compositor/nodes/COM_CryptomatteNode.cc
b/source/blender/compositor/nodes/COM_CryptomatteNode.cc
index a86ec74af54..780c0d490ad 100644
--- a/source/blender/compositor/nodes/COM_CryptomatteNode.cc
+++ b/source/blender/compositor/nodes/COM_CryptomatteNode.cc
@@ -42,22 +42,31 @@ void CryptomatteNode::buildInputOperationsFromRenderSource(
blender::Vector<NodeOperation *> &r_input_operations)
{
Scene *scene = (Scene *)node.id;
+ if (!scene) {
+ return;
+ }
+
BLI_assert(GS(scene->id.name) == ID_SCE);
- Render *render = (scene) ? RE_GetSceneRender(scene) : nullptr;
+ Render *render = RE_GetSceneRender(scene);
RenderResult *render_result = render ? RE_AcquireResultRead(render) :
nullptr;
if (!render_result) {
return;
}
- const short cryptomatte_layer_id = node.custom2;
- ViewLayer *view_layer = (ViewLayer *)BLI_findlink(&scene->view_layers,
cryptomatte_layer_id);
- if (view_layer) {
+ const short cryptomatte_layer_id = 0;
+ std::string prefix = ntreeCompositCryptomatteLayerPrefix(&node);
+ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) {
RenderLayer *render_layer = RE_GetRenderLayer(render_result,
view_layer->name);
if (render_layer) {
- std::string prefix = ntreeCompositCryptomatteLayerPrefix(&node);
LISTBASE_FOREACH (RenderPass *, render_pass, &render_layer->passes) {
- if (blender::StringRef(render_pass->name,
sizeof(render_pass->name)).startswith(prefix)) {
+ blender::StringRef combined_name =
+ blender::StringRef(view_layer->name,
+ strnlen(view_layer->name,
sizeof(view_layer->name))) +
+ "." +
+ blender::StringRef(render_pass->name,
+ strnlen(render_pass->name,
sizeof(render_pass->name)));
+ if (combined_name.startswith(prefix)) {
RenderLayersProg *op = new RenderLayersProg(
render_pass->name, COM_DT_COLOR, render_pass->channels);
op->setScene(scene);
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