Commit: 14863b3d4d86c7ad11de5268279ece31b12ee876 Author: Philipp Oeser Date: Mon Mar 15 12:08:08 2021 +0100 Branches: master https://developer.blender.org/rB14863b3d4d86c7ad11de5268279ece31b12ee876
Fix T86542: Crash going to UV editing workspace with an instancer that is hidden from the viewport Check visibilty (as done in workbench_cache_populate) in overlay_edit_uv_cache_populate as well. Maniphest Tasks: T86542 Differential Revision: https://developer.blender.org/D10724 =================================================================== M source/blender/draw/engines/overlay/overlay_edit_uv.c =================================================================== diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c b/source/blender/draw/engines/overlay/overlay_edit_uv.c index fe0741d1606..9c58a2b574f 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_uv.c +++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c @@ -28,6 +28,7 @@ #include "BKE_image.h" #include "BKE_layer.h" #include "BKE_mask.h" +#include "BKE_object.h" #include "BKE_paint.h" #include "DNA_brush_types.h" @@ -417,6 +418,10 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata) static void overlay_edit_uv_cache_populate(OVERLAY_Data *vedata, Object *ob) { + if (!(DRW_object_visibility_in_active_context(ob) & OB_VISIBLE_SELF)) { + return; + } + OVERLAY_StorageList *stl = vedata->stl; OVERLAY_PrivateData *pd = stl->pd; GPUBatch *geom; _______________________________________________ Bf-blender-cvs mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-blender-cvs
