Commit: 14863b3d4d86c7ad11de5268279ece31b12ee876
Author: Philipp Oeser
Date:   Mon Mar 15 12:08:08 2021 +0100
Branches: master
https://developer.blender.org/rB14863b3d4d86c7ad11de5268279ece31b12ee876

Fix T86542: Crash going to UV editing workspace with an instancer that
is hidden from the viewport

Check visibilty (as done in workbench_cache_populate) in
overlay_edit_uv_cache_populate as well.

Maniphest Tasks: T86542

Differential Revision: https://developer.blender.org/D10724

===================================================================

M       source/blender/draw/engines/overlay/overlay_edit_uv.c

===================================================================

diff --git a/source/blender/draw/engines/overlay/overlay_edit_uv.c 
b/source/blender/draw/engines/overlay/overlay_edit_uv.c
index fe0741d1606..9c58a2b574f 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_uv.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_uv.c
@@ -28,6 +28,7 @@
 #include "BKE_image.h"
 #include "BKE_layer.h"
 #include "BKE_mask.h"
+#include "BKE_object.h"
 #include "BKE_paint.h"
 
 #include "DNA_brush_types.h"
@@ -417,6 +418,10 @@ void OVERLAY_edit_uv_cache_init(OVERLAY_Data *vedata)
 
 static void overlay_edit_uv_cache_populate(OVERLAY_Data *vedata, Object *ob)
 {
+  if (!(DRW_object_visibility_in_active_context(ob) & OB_VISIBLE_SELF)) {
+    return;
+  }
+
   OVERLAY_StorageList *stl = vedata->stl;
   OVERLAY_PrivateData *pd = stl->pd;
   GPUBatch *geom;

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to