Commit: b1380101df5dbb5334bd747028de4e2dbcc7de24
Author: Hans Goudey
Date:   Tue Mar 30 09:33:42 2021 -0500
Branches: master
https://developer.blender.org/rBb1380101df5dbb5334bd747028de4e2dbcc7de24

Geometry Nodes: Set default grid vertices to 3 by 3

This is a relatively arbitrary value, but a good starting point-- it's
simple while also showing the possibility of the subdivisions.

Ref T86819

===================================================================

M       source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc

===================================================================

diff --git 
a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc 
b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
index df4fd70d2b0..1b9ec91a2f6 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_grid.cc
@@ -29,8 +29,8 @@
 
 static bNodeSocketTemplate geo_node_mesh_primitive_grid_in[] = {
     {SOCK_FLOAT, N_("Size"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, FLT_MAX, 
PROP_DISTANCE},
-    {SOCK_INT, N_("Vertices X"), 10, 0.0f, 0.0f, 0.0f, 2, 1000},
-    {SOCK_INT, N_("Vertices Y"), 10, 0.0f, 0.0f, 0.0f, 2, 1000},
+    {SOCK_INT, N_("Vertices X"), 3, 0.0f, 0.0f, 0.0f, 2, 1000},
+    {SOCK_INT, N_("Vertices Y"), 3, 0.0f, 0.0f, 0.0f, 2, 1000},
     {-1, ""},
 };

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