Commit: 0a361eb5ecd732c399bbc2a4648e9714f9cd8817
Author: Campbell Barton
Date:   Tue Jun 15 13:28:44 2021 +1000
Branches: master
https://developer.blender.org/rB0a361eb5ecd732c399bbc2a4648e9714f9cd8817

Fix outdated face tessellation use when editing edit-mesh coodinates

===================================================================

M       source/blender/editors/space_view3d/view3d_buttons.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_buttons.c 
b/source/blender/editors/space_view3d/view3d_buttons.c
index e42f6b5faac..1cdc74b801a 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -928,6 +928,7 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D 
*v3d, Object *ob, float
 
       if (apply_vcos) {
         EDBM_mesh_normals_update(em);
+        BKE_editmesh_looptri_calc(em);
       }
 
       /* Edges */

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