Commit: 5d54f389496c45eed4b90746a2850d7ee6b36788
Author: Jacques Lucke
Date: Thu Jul 8 13:06:54 2021 +0200
Branches: master
https://developer.blender.org/rB5d54f389496c45eed4b90746a2850d7ee6b36788
Fix: instances are made real when they shouldn't be
The original assumption that the `modifyMesh` function is only
called when the modifier is applied was wrong. There are still a
couple of other places calling it through `BKE_modifier_modify_mesh`.
Now there is an extra check that makes sure instances are only
realized when the modifier is actually applied.
===================================================================
M source/blender/modifiers/intern/MOD_nodes.cc
===================================================================
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc
b/source/blender/modifiers/intern/MOD_nodes.cc
index 51f9bedc0a9..9af2472f2c6 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -1022,9 +1022,11 @@ static Mesh *modifyMesh(ModifierData *md, const
ModifierEvalContext *ctx, Mesh *
*ctx->object);
modifyGeometry(md, ctx, geometry_set);
- /* This function is only called when applying modifiers. In this case it
makes sense to realize
- * instances, otherwise in some cases there might be no results when
applying the modifier. */
- geometry_set =
blender::bke::geometry_set_realize_mesh_for_modifier(geometry_set);
+ if (ctx->flag & MOD_APPLY_TO_BASE_MESH) {
+ /* In this case it makes sense to realize instances, otherwise in some
cases there might be no
+ * results when applying the modifier. */
+ geometry_set =
blender::bke::geometry_set_realize_mesh_for_modifier(geometry_set);
+ }
Mesh *new_mesh =
geometry_set.get_component_for_write<MeshComponent>().release();
if (new_mesh == nullptr) {
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