Commit: d7f88982a841a85fe3a94793f534ab862ba91926 Author: Johnny Matthews Date: Fri Jul 9 18:34:40 2021 +0200 Branches: master https://developer.blender.org/rBd7f88982a841a85fe3a94793f534ab862ba91926
Geometry Nodes: fix direction mode in curve primitive line node Differential Revision: https://developer.blender.org/D11872 =================================================================== M source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc =================================================================== diff --git a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc index 04a7fc7e5df..419a7af1ba0 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc @@ -95,7 +95,7 @@ static std::unique_ptr<CurveEval> create_direction_line_curve(const float3 start spline->resize(2); MutableSpan<float3> positions = spline->positions(); positions[0] = start; - positions[1] = direction.normalized() * length; + positions[1] = direction.normalized() * length + start; spline->radii().fill(1.0f); spline->tilts().fill(0.0f); _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
