Commit: d7f88982a841a85fe3a94793f534ab862ba91926
Author: Johnny Matthews
Date:   Fri Jul 9 18:34:40 2021 +0200
Branches: master
https://developer.blender.org/rBd7f88982a841a85fe3a94793f534ab862ba91926

Geometry Nodes: fix direction mode in curve primitive line node

Differential Revision: https://developer.blender.org/D11872

===================================================================

M       source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc

===================================================================

diff --git 
a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc 
b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
index 04a7fc7e5df..419a7af1ba0 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_curve_primitive_line.cc
@@ -95,7 +95,7 @@ static std::unique_ptr<CurveEval> 
create_direction_line_curve(const float3 start
   spline->resize(2);
   MutableSpan<float3> positions = spline->positions();
   positions[0] = start;
-  positions[1] = direction.normalized() * length;
+  positions[1] = direction.normalized() * length + start;
 
   spline->radii().fill(1.0f);
   spline->tilts().fill(0.0f);

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