Commit: 9eafdb985d4b45a441164ff86a212a4cc6b29a09 Author: Angus Stanton Date: Sun Jul 18 11:59:23 2021 -0400 Branches: master https://developer.blender.org/rB9eafdb985d4b45a441164ff86a212a4cc6b29a09
Fix: Incorrect logic in spline lookup function This section of code deals with evaluated points, so that is the size it should use. =================================================================== M source/blender/blenkernel/intern/spline_base.cc =================================================================== diff --git a/source/blender/blenkernel/intern/spline_base.cc b/source/blender/blenkernel/intern/spline_base.cc index 6234cdf87e2..a7caae967f6 100644 --- a/source/blender/blenkernel/intern/spline_base.cc +++ b/source/blender/blenkernel/intern/spline_base.cc @@ -410,7 +410,7 @@ Spline::LookupResult Spline::lookup_evaluated_length(const float length) const const float *offset = std::lower_bound(lengths.begin(), lengths.end(), length); const int index = offset - lengths.begin(); - const int next_index = (index == this->size() - 1) ? 0 : index + 1; + const int next_index = (index == this->evaluated_points_size() - 1) ? 0 : index + 1; const float previous_length = (index == 0) ? 0.0f : lengths[index - 1]; const float factor = (length - previous_length) / (lengths[index] - previous_length); _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
