Commit: f164188a6d81cb4b8f7400b12979b2948ec46734
Author: Philipp Oeser
Date:   Tue Jul 20 14:25:30 2021 +0200
Branches: master
https://developer.blender.org/rBf164188a6d81cb4b8f7400b12979b2948ec46734

Fix T89981: missing refresh on the compositors render layer node when 
adding/removing AOVs

Just refresh the node's outputs via ntreeCompositUpdateRLayers().

Maniphest Tasks: T89981

Differential Revision: https://developer.blender.org/D11973

===================================================================

M       source/blender/editors/render/render_shading.c

===================================================================

diff --git a/source/blender/editors/render/render_shading.c 
b/source/blender/editors/render/render_shading.c
index d2b1ebdad78..8a3d8f9636b 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -56,6 +56,7 @@
 #include "BKE_linestyle.h"
 #include "BKE_main.h"
 #include "BKE_material.h"
+#include "BKE_node.h"
 #include "BKE_object.h"
 #include "BKE_report.h"
 #include "BKE_scene.h"
@@ -1043,6 +1044,10 @@ static int view_layer_add_aov_exec(bContext *C, 
wmOperator *UNUSED(op))
     engine = NULL;
   }
 
+  if (scene->nodetree) {
+    ntreeCompositUpdateRLayers(scene->nodetree);
+  }
+
   DEG_id_tag_update(&scene->id, 0);
   DEG_relations_tag_update(CTX_data_main(C));
   WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);
@@ -1091,6 +1096,10 @@ static int view_layer_remove_aov_exec(bContext *C, 
wmOperator *UNUSED(op))
     engine = NULL;
   }
 
+  if (scene->nodetree) {
+    ntreeCompositUpdateRLayers(scene->nodetree);
+  }
+
   DEG_id_tag_update(&scene->id, 0);
   DEG_relations_tag_update(CTX_data_main(C));
   WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene);

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