Commit: 87e3b5a52b03854b35f365bf787996947403c063
Author: ishbosamiya
Date: Thu Jul 22 11:38:45 2021 +0530
Branches: soc-2021-adaptive-cloth
https://developer.blender.org/rB87e3b5a52b03854b35f365bf787996947403c063
adaptive_cloth: Mesh: is_edge_on_seam()
===================================================================
M source/blender/blenkernel/BKE_cloth_remesh.hh
===================================================================
diff --git a/source/blender/blenkernel/BKE_cloth_remesh.hh
b/source/blender/blenkernel/BKE_cloth_remesh.hh
index 858d4497b24..d4759c91d62 100644
--- a/source/blender/blenkernel/BKE_cloth_remesh.hh
+++ b/source/blender/blenkernel/BKE_cloth_remesh.hh
@@ -1872,6 +1872,25 @@ template<typename END, typename EVD, typename EED,
typename EFD> class Mesh {
return is_edge_loose(edge);
}
+ /**
+ * Seam is the edge in UV space that has only one face.
+ *
+ * Note: A loose edge cannot be considered to be on a seam.
+ */
+ bool is_edge_on_seam(const Edge<EED> &edge) const
+ {
+ return edge.get_faces().size() == 1;
+ }
+
+ /**
+ * Easy call when only `edge_index` is available.
+ */
+ bool is_edge_on_seam(EdgeIndex edge_index) const
+ {
+ const auto &edge = this->get_checked_edge(edge_index);
+ return is_edge_on_boundary(edge);
+ }
+
/**
* Boundary is the set of "3D edges" that have only a single
* face. Not all meshes will have a boundary.
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