Commit: 05ffe05ebcd36688e3f3c178e3797aeffb1eb647 Author: Philipp Oeser Date: Tue Jul 20 13:47:45 2021 +0200 Branches: blender-v2.93-release https://developer.blender.org/rB05ffe05ebcd36688e3f3c178e3797aeffb1eb647
Fix T89982: Geometry Nodes: 'New' Button tries to create node_tree on active modifier, rather than button context When done from the Properties Editor, the context's modifier should be used (this is where the button is located), when done from elsewhere, the active modifier is still the way to go (since the context modifier is not available then) Maniphest Tasks: T89982 Differential Revision: https://developer.blender.org/D11972 =================================================================== M release/scripts/startup/bl_operators/geometry_nodes.py =================================================================== diff --git a/release/scripts/startup/bl_operators/geometry_nodes.py b/release/scripts/startup/bl_operators/geometry_nodes.py index 0c7a2a01b7a..d272e163178 100644 --- a/release/scripts/startup/bl_operators/geometry_nodes.py +++ b/release/scripts/startup/bl_operators/geometry_nodes.py @@ -81,7 +81,10 @@ class NewGeometryNodeTreeAssign(Operator): return geometry_modifier_poll(context) def execute(self, context): - modifier = context.object.modifiers.active + if context.area.type == 'PROPERTIES': + modifier = context.modifier + else: + modifier = context.object.modifiers.active if not modifier: return {'CANCELLED'} _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
