Commit: dbd34a5acb3d0be2bdbad54a427153de49e47f8e
Author: Philipp Oeser
Date:   Mon Aug 2 14:12:44 2021 +0200
Branches: master
https://developer.blender.org/rBdbd34a5acb3d0be2bdbad54a427153de49e47f8e

Fix T90364: buttons (partially) behind animchannel search block search

When channels are scrolled to be (partially) behind the search bar,
their widget buttons would still be interactive, preventing the seach
buttons to be usable.

We have to make sure the events are consumed from the search and dont
reach other UI blocks.
We can do so by flagging the block `UI_BLOCK_CLIP_EVENTS` -- but also
have to make sure the bounds are calculated correctly (otherwise the
check relating `UI_BLOCK_CLIP_EVENTS` in `ui_but_find_mouse_over_ex` wont
trigger properly.

Maniphest Tasks: T90364

Differential Revision: https://developer.blender.org/D12103

===================================================================

M       source/blender/editors/animation/time_scrub_ui.c

===================================================================

diff --git a/source/blender/editors/animation/time_scrub_ui.c 
b/source/blender/editors/animation/time_scrub_ui.c
index 6af033f3cf2..182e61e53b6 100644
--- a/source/blender/editors/animation/time_scrub_ui.c
+++ b/source/blender/editors/animation/time_scrub_ui.c
@@ -244,6 +244,10 @@ void ED_time_scrub_channel_search_draw(const bContext *C, 
ARegion *region, bDope
   UI_block_align_end(block);
   UI_block_layout_resolve(block, NULL, NULL);
 
+  /* Make sure the events are consumed from the search and dont reach other UI 
blocks since this is
+   * drawn on top of animchannels. */
+  UI_block_flag_enable(block, UI_BLOCK_CLIP_EVENTS);
+  UI_block_bounds_set_normal(block, 0);
   UI_block_end(C, block);
   UI_block_draw(C, block);

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