Commit: 68a8a89c491bf8577e56b107e2cbc172caaa6ce8
Author: Hans Goudey
Date:   Thu Sep 2 15:48:36 2021 -0500
Branches: temp-geometry-nodes-fields
https://developer.blender.org/rB68a8a89c491bf8577e56b107e2cbc172caaa6ce8

Reorder input sockets

Since the position is the more important input compared to the
selection, it should be on top

===================================================================

M       source/blender/nodes/geometry/nodes/node_geo_set_position.cc

===================================================================

diff --git a/source/blender/nodes/geometry/nodes/node_geo_set_position.cc 
b/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
index 11b91575ecf..a4d969efbf1 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_set_position.cc
@@ -23,8 +23,8 @@ namespace blender::nodes {
 static void geo_node_set_position_declare(NodeDeclarationBuilder &b)
 {
   b.add_input<decl::Geometry>("Geometry");
-  b.add_input<decl::Bool>("Selection").default_value(true);
   b.add_input<decl::Vector>("Position");
+  b.add_input<decl::Bool>("Selection").default_value(true);
   b.add_output<decl::Geometry>("Geometry");
 }

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