Commit: f7b9114eec46ee2a8e53a04698e50671db3e79e5
Author: Jacques Lucke
Date: Fri Sep 3 10:53:06 2021 +0200
Branches: temp-geometry-nodes-fields
https://developer.blender.org/rBf7b9114eec46ee2a8e53a04698e50671db3e79e5
fix typo
===================================================================
M source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
===================================================================
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
b/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
index c5162d49d70..156592c37cd 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_normal.cc
@@ -134,7 +134,7 @@ static const GVArray *construct_mesh_normals_gvarray(const
MeshComponent &mesh_c
/* The normals on corners are just the mesh's face normals, so start
with the face normal
* array and copy the face normal for each of its corners. */
GVArrayPtr face_normals = mesh_face_normals(
- mesh, verts, polys, loops, IndexRange(polys.size()]));
+ mesh, verts, polys, loops, IndexRange(polys.size()));
/* In this case using the mesh component's generic domain interpolation
is fine,
* since the face normal is just copied to every corner. */
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
List details, subscription details or unsubscribe:
https://lists.blender.org/mailman/listinfo/bf-blender-cvs