Commit: 604fb50cf35cf30c02b6e9ad16b51f57ff96f51b
Author: Brecht Van Lommel
Date: Thu Sep 9 20:38:11 2021 +0200
Branches: cycles-x
https://developer.blender.org/rB604fb50cf35cf30c02b6e9ad16b51f57ff96f51b
Fix T90848: Cycles X correlation artifact in subsurface scattering
===================================================================
M intern/cycles/kernel/integrator/integrator_subsurface.h
===================================================================
diff --git a/intern/cycles/kernel/integrator/integrator_subsurface.h
b/intern/cycles/kernel/integrator/integrator_subsurface.h
index 73375c06089..c22575c29bb 100644
--- a/intern/cycles/kernel/integrator/integrator_subsurface.h
+++ b/intern/cycles/kernel/integrator/integrator_subsurface.h
@@ -585,6 +585,9 @@ ccl_device_inline bool
subsurface_scatter(INTEGRATOR_STATE_ARGS)
integrator_state_write_isect(INTEGRATOR_STATE_PASS, &ss_isect.hits[0]);
integrator_state_write_ray(INTEGRATOR_STATE_PASS, &ray);
+ /* Advanced random number offset for bounce. */
+ INTEGRATOR_STATE_WRITE(path, rng_offset) += PRNG_BOUNCE_NUM;
+
const int shader = intersection_get_shader(kg, &ss_isect.hits[0]);
const int shader_flags = kernel_tex_fetch(__shaders, shader).flags;
if ((shader_flags & SD_HAS_RAYTRACE) || (kernel_data.film.pass_ao !=
PASS_UNUSED)) {
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