Commit: 0f764ade1a2fd8aa9c462dd5850e8be52aa203f5
Author: Hans Goudey
Date: Thu Sep 23 23:56:15 2021 -0500
Branches: master
https://developer.blender.org/rB0f764ade1a2fd8aa9c462dd5850e8be52aa203f5
Fix T91661: Vector rotate output socket diconnects on file load
An incorrect name was used in the socket declaration refactor.
===================================================================
M source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index fecd203e80a..75c72754af6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -33,7 +33,7 @@ static void
sh_node_vector_rotate_declare(NodeDeclarationBuilder &b)
b.add_input<decl::Vector>("Axis").min(-1.0f).max(1.0f).default_value({0.0f,
0.0f, 1.0f});
b.add_input<decl::Float>("Angle").subtype(PROP_ANGLE);
b.add_input<decl::Vector>("Rotation").subtype(PROP_EULER);
- b.add_output<decl::Vector>("Value");
+ b.add_output<decl::Vector>("Vector");
};
} // namespace blender::nodes
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
List details, subscription details or unsubscribe:
https://lists.blender.org/mailman/listinfo/bf-blender-cvs